-Combat now proceeds in an initiative order
-Initiative is based on the evasion of a given mech, with a small (+-25%) random modifier
-space bar now advances one mech's actions, instead of all mechs for the turn
-end of turn report added to console
Initiative Display
- initiative order is now displayed at the top of the screen, using player images.  The furthest leftmost image is the next player to take a round that turn.  When the end of turn report runs, the display refreshes to show the turn order for next turn.
Hooks for animation added
-hooks added to Weapon.fire and renderer to stop the normal flow of turns and allow for animations
-still need to add surface for weapons to represent "bullet", and then actually animate that surface's movement
-probably should also add another animation type, for animations that don't move, but use frames (i.e. explosions)
Lots of comments, pixelArray hooks added
- comments for just about everything, explaining what it does
- Overview.txt added, explaining what each file does and the overall program flow
- added hooks for pixelArrays as pictures.  Code that actually reads a pixelArray, and a test pixelArray, both still need to be added
PixelArrays added as an option for player pictures
- player pictures can now be done by defining an object that contains a surface wrapped in a pixelArray.  See demoPixelArray.py for an example of how this would work.
Merge pull request #1 from buckets1337/animation

Animation