Added the speciesTree and refactored the speciesStats into it's own class
Added 10 memory locatiosn to the brain and fixed some bugs in the mapping of the inputs and outputs (not all the locations were actually being used)
Fixed some minor bugs in the UI and the simulation about the new speciation
Added a fastRand that should prevent me from having to compute rand every time an agent makes a decision
Added a positive pressure constant on the weights and connections so we can try putting positive or negative pressure on them to see if the signals show up if we make the pressure positive