Added room class and room list to basic level
more level stuff
adding assets folder

music and sfx were added but they might not be tracked
Added basic background music support

Still needs to potetially preload, store in a map, other stuff like that
added basic (and ugly) sfx support
extract play music method
Added Entity Movement abstract class and interface
Fix for basic level
Added anchor points for rooms
A little more room generation stuff
unabstract levelgeneration
Added generation for a basic room
Added basic Anchor Points

might have mixed up hard coded values, not too important right now
anyway
Made a bunch of changes

Switched to entity. Added basic hardcoded level generation. Swiched over
to loading enemy lists. Made enemies move towards the player. Render
background from room. Some other stuff
Finaly fixed that remove problem. Added more rooms to make things look cooler. Fixed some other stuff
Added bullet distance before removing support
Changed render to only render when the entity is on the screen
Fix player invincibility
Fix health as float
remove class files