Started phong material
Added gitignore again and main shader and material classes done
Compiles, links and draws objects with materials that have shaders inside
Ready to start phong
Basic Phong Shading Working
Phong working finally :)
Shininess is not working after all :(
Added Different Materials
Fixed materials and phong shader specularLightColor
Added camera rotation, removed object rotation
Converted camera to static singleton so it can be acessed by all classes, and some other fixes
README update
Merged phong, resolved conflict