Implement attackRange() parameter
Initial pass of non-living NPCs
Add /npc item
Construct more entities manually
Set speed modifier
Add some PlayerAnimation entries for using items
Fix speed on mob NPCs
Fix falling blocks setting id
Force new pathfinder with nonliving NPCs
Add data to /npc item
Better BlockBreaker
Remove debug
Fix save task
Falling block movement
Implement run callbacks and fix /npc skeletontype requiring uppercase input
Remove debug
Use Persistable in WaypointProvider
Add UUID to NPC
Fix debug pathfinding
Use new parameter and debug