Added new meshes for TrainingDummy1, TrainingDummy2, Spiketrap, Cavehornet and Troll generated by Danimal
fixes #129
Added price display for room and traps
Removed unused classes from AbstractApplication
Merge pull request #135 from Bertram25/development

Sounds deinit + fix 133
Hopefully fixed the way the sounds are deinitialized.

It wasn't clear in the SFML doc, but the sf::Sound Object must be stopped
and deleted before the sound buffer to make sure the corresponding
OpenAL stream is detached from its sound source.

This removes a lot of random warnings on sounds when quitting OD.
Fixed dirt and Gold luminescence bug by disabling their normal appliance.

The actual fix os to apply the normal on every kind of tile and creature
but will be fixed after the entities catalog support.

Fixes #133
Added Training dummy 3 on central spot randomly dispatched
Merge pull request #136 from hwoarangmy/development

Add Danimal last models, display room/trap price when building and avoid unwanted selected tile when toggling in windowed mode
Added support to cross-fade some battle music when encountering enemies.

As client game map info parameters were loaded after the game mode was activated
due my recent change about loading the level only once the server tells which to load,
I had to fix the game mode to activate only after the client game map level loading.

This fixed the calm music not played anymore when starting the game.

I also made the server tell the specific client when attacked or attacking because
the attack and damage taking logic was only done on server-side.

Fixes #23