SWS, infinite downed.
Moved most of the execution server-side and removed the waituntils
Fixed: VisiblePosition check for drivers fails
Gave all notifications a priority value to better sort display hierarchy.
* Reduced duration for safeStart notification to 10 seconds
* Added safety for player vehicles
Three categories follows

Simple Wonding System
*Revive now waits until the healing animation is finished, it gives up if the healing animation isnt completed within 5 seconds
*Moved FAK's to before the waituntil.
*Fixed issue where you were unable to revive a person who had been down for a while

Spectator System
*New menu styled
*Reorganized Top left Menu
*You can now filter by Side
*Tag names are enabled by default ( no way to disable at the moment)
*Increased shift speed for free-cam
*Optimized various array operations with pushback
*AI has their names back.
*New way to handle menu buttons
Other:
Replaced a few array operators with pushback.
Changed && check in f_nametags line 178 to ||
Fixed comment to original intent (check for passengers, not units in driver position)
Fixed: GetPosATLVisual wouldn't display nametags for unit on water correctly
Removed now defunct check for for water, used getPosVisual instead.
Added: F_shadow_nametags at default value 2

Pronounces the nametag better
Update fn_assignGear.sqf

Removed outdated check for faction of group leader now that faction can be forced individually.
Update AGM_converter.sqf

Added Epipen to objects with more than unit sized cargo, which are essential to the AGM medic.
F3 Local vars no longer attempts to sync it values to other players.
Merge pull request #449 from headswe/dev

SWS + Spectator fixes and improvments.
Merge pull request #450 from Wolfenswan/dev-NameTagFix

F3 Nametag Fix for driver position
Merge pull request #452 from Wolfenswan/dev-safeStartUiSleep

F3 SafeStart Improvements
Merge pull request #453 from cptnnick/dev-assignGear-fixes

Dev assign gear fix & Dev medical converter update
Remocved while.
Added "crate_med" supply boxes for all squads.