Show native display resolution under system information on Android
Fix probable bug in deadzone calculation etc for onscreen dpad. May help #6585

The bug would manifest itself on large or small "scale" values.
Limit stack walk distance a bit.

It was spending 0.5s in debug scanning all of memory for an entry (due to
some fp/sp tricks that aren't well detected yet.)  Let's just assume a 1MB
func doesn't need to be walked properly.
Merge pull request #6598 from unknownbrackets/debugger

Limit stack walk distance a bit
Win32: Make pausing when minimizing optional in the ini.
Pause rendering when minimized, when appropriate (hopefully? This is sort of hard to test.).
Make the ini tweak available for everybody.
Check some addresses in sceAtracDecodeData
Change pauseWhenMinimized default to false
Add read-clipboard support (for TextEdit)
Avoid crash of paste null string to UI's text
Merge pull request #6602 from sum2012/patch-1

Avoid crash of paste null string to UI's textedit
Add ability to set the clipboard. Update native with corresponding textedit change.

Fixes #6601.
ChoiceWithValueDisplay: Allow translation of the value
Apparently a 1 pixel margin works around Assassin's Creed buffer overlap misdetection

(while still keeping BOF working).

Should take care of #6599.
Add sanity checks to refuse to delete bad savedata (resulted in devastating delete of SAVEDATA/ in MGS PW!)

Thanks QWEmct for reporting in #6600.

This is not a full fix, really, a "NEW DATA" savegame should not show up in the delete list, but at least this prevents the bad thing from happening.
Non-windows buildfix
Only show button to delete savedata if there is savedata to delete
Regenerate font atlas
Update What's New in the README. If I forgot something big, comment on github or send a pull request.