Bugfix: update position fields when moving objects by keyboard.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1041 14438d79-0ffd-4333-8ae7-ea2bdd901387
Swapped location of Layer and Preferences menus.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1042 14438d79-0ffd-4333-8ae7-ea2bdd901387
New feature: can switch editor between solid and outline view.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1043 14438d79-0ffd-4333-8ae7-ea2bdd901387
Rearranged menus; fixed some bugs with enabling menu items and buttons


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1044 14438d79-0ffd-4333-8ae7-ea2bdd901387
Fixed bugs in VP9 camera fitting routine.

Rotation and layback are now correctly taken into account.
Set Scale and Offset factors on backdrop to 1 and 0, respectively, to fix old tables.



git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1045 14438d79-0ffd-4333-8ae7-ea2bdd901387
Got rid of GPINFLOAT define.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1046 14438d79-0ffd-4333-8ae7-ea2bdd901387
Fixed view and projection matrices (have consistent handedness now).


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1047 14438d79-0ffd-4333-8ae7-ea2bdd901387
Camera transform is now stored in the view matrix.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1048 14438d79-0ffd-4333-8ae7-ea2bdd901387
Some cleanup to light source code.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1049 14438d79-0ffd-4333-8ae7-ea2bdd901387
Fixed wrong direction of VP9 normals in some places.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1050 14438d79-0ffd-4333-8ae7-ea2bdd901387
Bugfix to solid/outline code.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1051 14438d79-0ffd-4333-8ae7-ea2bdd901387
Moved grid/backdrop options into View/Preferences menus and removed Editor pane from table.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1052 14438d79-0ffd-4333-8ae7-ea2bdd901387
define VertexDeclarations within the RenderDevice to make them global

git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1053 14438d79-0ffd-4333-8ae7-ea2bdd901387
first insert shader

git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1054 14438d79-0ffd-4333-8ae7-ea2bdd901387
light insert shader added to resources

git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1055 14438d79-0ffd-4333-8ae7-ea2bdd901387
another vertex declaration added

git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1056 14438d79-0ffd-4333-8ae7-ea2bdd901387
Implemented alpha walls.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1057 14438d79-0ffd-4333-8ae7-ea2bdd901387
Implemented I/O for new wall transparency and cleaned up some code.


git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1058 14438d79-0ffd-4333-8ae7-ea2bdd901387
don't set constant shader values every frame

git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1059 14438d79-0ffd-4333-8ae7-ea2bdd901387
aspect ration for ball fixed (hopefully)

git-svn-id: https://svn.code.sf.net/p/vpinball/code/trunk@1060 14438d79-0ffd-4333-8ae7-ea2bdd901387