Quickfix: Kitsune's Gift post-fight management.

leaveKitsune(talked) was defaulted to true (and called as true to boot) when talking and leaving, but never had a chance to get called as false. Now defaulting to false and calling it (as default, false) from the post-fight Leave button as well. The existing inCombat check should take care of the cleanup as intended. The Talk callback will still call it as true and give the expected result.

Rebranching from master because berserk Holli. Sorry for all the branches.
Quickfix: Unneeded Holli fruit spawn rate cap.

Bloat. Will never exceed 62% unless the player is hacking in real time.
Quickfix: Uma's CRD perk bonus check in combat.

Oh shit double ChiReflowAttack check and no ChiReflowDefense check. Now checks for ChiReflowDefense as intended.
Quickfixes to combat.as. Especially kitsune.

Because kitsune.

* Quickfix for kitsuneIllusion. Now properly caps at -20; no more -50 speed. Simplified check roll.
* Quickfix for Urta tease 42. No more Urta abuse... impersonation!
* Quickfeature für Isi accent check in combat. (Should this be in a separate pull request as it might not be seen as a fix?)

* KITSUNE NOTE: No changes done on lustVuln effect but requires attention from the special attack author. Is Illusion really supposed to increase lust vulnerability by 10% *only* if target's lust vulnerability is 110% or more (very unlikely), or is it intended to be "at least 10%" (should be 0.1 instead of 1.1) or "below 110%" (should be below 1.1 but still check for more than 0 to prevent it from becoming OP)?

*Play with fire note: Might want to keep a separate fire effect function to prevent redundant calls and possibly forget to call some NPCs and monsters, especially if more weak/strong/immune to fire instances are implemented. Maybe if time?
Microfix: Mega old LustyDemons corruption twincall

Directly set corruption to 100 instead of 20 then 100.
Merge pull request #515 from MekoMekoMagic/master

Quickfixes: Illusion, Kitsune's Gift, Holli Fruit, Uma's CRD, Urta tease...