Player state and texture changes
reset when player falls out of the world
update starting position
player now hitting obstacles
Added kill. Handle Hurt state
Only collide if not hurt
Added MainMenuScene, default scene
resource for main menu scene
Added Title and player to main menu
Added Submodule SoundManager, Added ButtonClass (from TappyPlane project)
Disable Strict objc_msgsend calls
MainMenu and LevelSelectionScenes and switching between them
Button can now be disabled with texture
Added delegate pattern, call it as well as pressedTarget/Action
Added level buttons to scene, using delegate of Button to track which one was pressed