Use full path to enemy file for enemy types
Merge branch 'master' of https://github.com/igorko/flare-engine into testing
Grab "full" filename for EnemyGroup enemies
Use full path for spawn/transform actions
Merge pull request #9 from dorkster/enemy_type

Fix up remaining enemy type bugs
Merge pull request #1041 from igorko/master

Use full path to enemy file for enemy types
Merge pull request #1042 from dorkster/fixes

A better solution to the "jumping" corpses bug
Abstract similar code used when loading saves or loading classes

Fixes #1046