Added explosions, changed status bar colors, and fixed several glaring bugs.
Added Rapid Fire ability for Valkyrie
Merge branch 'justindev'
Completing merge from justindev
Ship selection screen -  pressing 'A' locks selection. Can press 'B' to unselect. Mission starts when all players are locked in.

https://app.asana.com/0/21183874779936/21961564105307
Implemented galxy viewer and fixed a few more bugs, as well as cleaned the old arrows.
Forgot to save. Arrows are fixed now
Added ShieldCover ability, renamed health and dissipation to Armor and Heat and modified a few abilities to work without shields.
Added ShieldCover ability, renamed health and dissipation to Armor and Heat and modified a few abilities to work without shields.
Added threat system. Damage MUST be done via DamageArmor(int, ShipObject) method to accumulate threat. Using just DamageArmor(int) will work, but it won't generate threat.
Merged justindev
Added Rapid Fire - Valkyrie ability.
Fixed shotPerSecond logic, it is now just shots per second. Call GetShotTime() for shot timer.
Forgot this file in Rapid Fire commit. Derp.
Changed "AreaOfEffectSphere" to "ColliderHelper".
Added Radar Jam - Valkyrie Ability. Had to adjust how AI fires in case target is null.
https://app.asana.com/0/19181930247327/19185444932736
Pause with "Start" button on controller.
Prefabs coincide with AreaOfEffectSphere changing to ColliderHelper.
(More prefabs may need to be fixed)