Updated dev branch
Implemented new rendering technique. Now using unitys mesh renderer.
Implemented HairRendering shader.
Added wind simulation, also added missing files
Added more gui. Also changed bounding box calculation
Patched fullscreen rendering bug
Update
Improved shadow casting
Added skyboxes. Looks nicer now :P
Added rendering debug objects to the scene
Patched Simulation bug, now fighting rendering bounds issues.
Changed normal calculation
Implemented dynamic normal calculation
Started implementing Kajiya-Kay lighting model
Added UV-Mapped rendering. Correctly implemented Kajiya-Kay Lighting from Lux Shader Framework.
Implemented TressFX Hair Asset types. Code is now stable. Switching to master branch in next commit.