when creating gas clouds, use a dedicated function to decide where to put the gas
astyle iuse::gasbomb_act, iuse::mininuke_act
fix active teargas grenade not reverting back to an empty canister
map::clear_path has the same fault as map::sees
Game screen stat effects visible
Reset/refresh player stats after loading
Reset/refresh player stats on new game
Trap dection.. bah
Show current stat effects on player info display; reset stats on new char
Dis_effect turned over to use mod_*_bonus
No stat modification after Creature::reset_stats
Merge gas explosion and stat display fixes.