Rename SwapChainBackgroundPanel

References to SwapChainBackgroundPanel are currently named
'SwapChainPanel' (and sometimes 'swapPanel').

DX11.2/Win8.1 introduces a new UIElement,  'SwapChainPanel'.
http://msdn.microsoft.com/en-us/library/windows/apps/bg182880.aspx#three

I renamed all SwapChainBackgroundPanel because having then referred as
swapChainPanel could be confusing in the near future.

Arguments become -> 'swapChainBackgroundPanel'
Properties become -> 'SwapChainBackgroundPanel {get;set;}'
fields become -> '_swapChainBackgroundPanel'
Merge remote-tracking branch 'upstream/develop' into tnc_Rename_SwapChainBackgroundPanel
Update the OUYA project template
Added the application key as a raw resource.
Use the async IAP methods.
Fix WindowsGL project template : use the right Program Files folder and fix an issue with the resolving of assembly references finding the WindowsPhone ones before the Windows ones (error was MessageFilterHook type not found when launching a new WindowsGL project).
Fix assembly references for all project templates that were using MSBuildExtensionsPath instead of MSBuildProgramFiles32.
Guide.ShowKeyboardInput for WinRT

I've implemented the Guide.ShowKeyboardInput for WinRT. It uses a XAML
to draw a PopUp with an InputBox (or PasswordBox) and two buttons, one
for OK and other for Cancel. It is similar to the MessageDialog.
Merge branch 'develop' of https://github.com/mono/MonoGame into winrtGuideShowKeyboardInput
Now compiling again on WP8 branch.
Merge remote-tracking branch 'upstream/develop' into tnc_Rename_SwapChainBackgroundPanel
Added Right and Left Orientation to template
Some fixes to PSM rendering

Added TexCoord to BasicEffect shaders
Removed default BlendState for BasicEffect pass
Renamed reserved word Texture effect parameter in BasicEffect
Look for EXACT vertex buffer match (vertex and index array sizes must match request)
Fixed the slowdowns that occur when debugging WP8 and dragging the screen
Fix for Android memory leak and random null ref exception.
https://github.com/mono/MonoGame/issues/1685
Updated NuGet packages for 3rd December 2013
New NuGet packages published from code version as of this date

Only known issue, Win GL project still referencing SharpDX Raw Input

NuGet releases now 3.1.1-Alpha
Added NuSpec for the Content Processor aligned to 3rd December release
Repackaged 3rd December release. Odd dll issue for Store builds.

*Note found an 8.1 bug which needs resolving with the package.
Will also refresh for a more recent release with this fix
Updated for December 10 cut.
Resolved Windows 8 build issue
Windows 8.1 package updated to be fully functional
Merge remote-tracking branch 'upstream/develop' into tnc_Rename_SwapChainBackgroundPanel
Fixed Mouse Button State Issues

Buttons would cancel each others ButtonState.Pressed  out, as well
rotating the mousewheel would cancel all ButtonState.Pressed
Merge branch 'develop' of https://github.com/mono/MonoGame into develop

Conflicts:
	MonoGame.NuGetPackager/Package.Binaries.nuspec
	MonoGame.NuGetPackager/Package.ContentProcesors.nuspec
	MonoGame.NuGetPackager/Package.nuspec

Merged.