Zero the height and width of the WebGL canvases on cleanup
Faster chunkedStream_getByte()
A few small optimizations for CIDFontType2 fonts

Cache a constant length and replace one usage of |in| with a comparison against undefined.
A few small optimizations of adjustMapping

Replace a couple of |in| checks with comparisons against undefined.
use getBytes() instead of looping over getByte()
Improve how DecodeStream handles empty buffers.

DecodeStream currently initializes its |buffer| field to |null|, which
is reasonable, because lots of DecodeStreams never need to instantiate a
buffer. But this requires various special cases in the code.

This patch change it so DecodeStreamClosure has a single empty
Uint8Array which gets shared between all buffers upon initialization.
This avoids the special cases.

DecodeStream.prototype.ensureBuffer() is really hot, and this removes a
test from the fast path. For one 226 page scanned document this sped up
rendering by about 2%.
Memory optimzation for constructPath
[CIDFontType2] Map characters missing in toUnicode to the private use area (bug 1028735 and issue 4881)
Added units for lengths
Merge pull request #5000 from pramodhkp/memop

[SVG] Optimization of constructPath & Adds unit lengths
Avoid creating intermediate strings in Util.makeCssRgb().

On one example (the Wuppertal map) this avoids the creation of over
230,000 intermediate strings.
Merge pull request #5017 from Snuffleupagus/bug-1028735

[CIDFontType2] Map characters missing in toUnicode to the private use area (bug 1028735 and issue 4881)
Merge pull request #5025 from nnethercote/share-zero-length-buffers

Improve how DecodeStream handles empty buffers.
Fixes mesh fill pattern with optional matrix (#5020)

In the referenced issue, there is a PDF which uses a fill pattern which does not
have a matrix defined. This causes singularValueDecompose2dScale to fail with
undefined property error when accessing elements of that matrix.

This fix will only use the matrix when it is defined. The output for the PDF in
question now looks identical to chrome and preview with respect to the gradient
fill pattern.
In the reftest analyzer, make it possible to toggle "Circle differences" with the D key

It's currently possible to step through the test results using the <kbd>N</kbd> and <kbd>P</kbd> keys, and you can also switch between test and reference images with the <kbd>T</kbd> key.
However if you want to highlight the differences, that can only be done by clicking. This has always annoyed me somewhat, so this patch adds support for toggling the differences view with the <kbd>D</kbd> key.
Merge pull request #5050 from Snuffleupagus/reftest-analyzer-differences-key

In the reftest analyzer, make it possible to toggle "Circle differences" with the D key
Merge pull request #5033 from nnethercote/makeCssRgb

Avoid creating intermediate strings in Util.makeCssRgb().
Merge pull request #5015 from Snuffleupagus/zero-WebGL-canvases

Zero the height and width of the WebGL canvases on cleanup
Merge pull request #5005 from fkaelberer/faster_ChunkedStream_getByte

Faster chunkedStream_getByte()
Merge pull request #5021 from CodingFabian/issue-5020

Fixes mesh fill pattern with optional matrix