beginnings of ParallaxBackground implementation, introduction tilemaps and tilesets to PolyworksGame and State classes
config7: empty tilemaps and tilesets arrays added to each state; pencil_mountain06iii added and used in later levels (one cell still seems to be off)
pencil_mountain05.psd updated
pnecil_moutain06_2x2 added
forest01.json added to phaser/data/tilemaps; animations data moved to subdire
minor change
parallax bg work / getting tilemap.json to load successfully. commented out parallax layers in config7 (tabling for now)