ASBasicImageDownloader.

This is a simplistic, NSURLSession-based downloader object that
implements ASImageDownloaderProtocol and can be used with
ASMultiplexImageNode and ASNetworkImageNode.

(Closes #115.  NSURLSession should suffice for most usecases, and this
code should provide a good jumping-off point for a more-complex
implementation.)
Convert Kittens sample project to ASNetworkImageNode.

Working-range-driven image loading.

(Note that ASNetworkImageNode and ASMultiplexImageNode haven't yet been
updated to work with the new `-reclaimMemory`-based working range
system, so this doesn't quite behave correctly yet.)
Support custom working-range logic.
Merge pull request #118 from nguyenhuy/custom_working_range_calculation

Support custom working-range logic for ASRangeController
Merge pull request #117 from facebook/image-downloader

Simple, drop-in image downloader.
Manually display nodes

Added a sample project that will demonstrate how to manually display nodes. Removed the UIWindow hack that coupled display of nodes with Core Animation transactions.
Cleaning up manual display per @secretiverhyme
Merge pull request #127 from facebook/manual-display

Add -[ASDisplayNode display].
Clean up ASDisplayNode internal flags.

* Reorganise and rename `_flags` for clarity and consistency.
* Remove ambiguity between `implementsDisplay` and `hasClassDisplay`.
* Delete useless `hasWillDisplayAsyncLayer` check -- make it a simple
  subclass override point, as with `didDisplayAsyncLayer:`.
* Minor comment cleanup.
ASDisplayNode.inWindow -> .inHierarchy.

This is a remnant from before `willAppear` and `didDisappear` were
renamed to better reflect their hierarchy-change status (being added to
the hierarchy != being visible).  May be useful for turians.
.preventOrCancelDisplay -> .displaySuspended.

Rename the ASDisplayNode property to match its _ASDisplayLayer
counterpart -- `displaySuspended` is more succinct and is a more
plausible name for a Cocoa BOOL property.
Merge pull request #128 from facebook/cleanup

Miscellaneous cleanup.
Support realistic display delays (for debugging).

ASDISPLAYNODE_DELAY_DISPLAY unconditionally delays *all* attempts to
execute display blocks, even those that have been cancelled.  Fix that.

The DELAY_DISPLAY debugging tool is intended to simulate the effect of
expensive draw calls -- it lets you test your app's behaviour under
conditions potentially even worse than an iPhone 4.  Unfortunately, the
current simulation is unusably incorrect, as can be demonstrated by
repeatedly scrolling up and down in the Kittens example project.

ASRangeController enqueues asynchronous display of ASTableView cell
nodes when they enter the working range, and suspends their display when
they exit.  On a slow device, this performs as desired, limiting
expensive display computation to the space of the working range.  In
the DELAY_DISPLAY simulation, the suspended displays are as expensive as
the executed ones, so ASRangeController becomes unusably slow.
Working-range-driven image loading.

Add a `usleep(1.0 * USEC_PER_SEC)` delay to ASBasicImageDownloader and
slowly scroll through the Kittens sample project.  Without this patch,
you'll see that images only start downloading after their purple
placeholders appear onscreen.  With it, images can download and render
before you scroll them onscreen, thanks to the working range.
Merge pull request #130 from facebook/range-driver

Working-range-driven image loading.
Make ASNetworkImageNode Just Work.

Use ASBasicImageDownloader by default -- you can now do...

  ASNetworkImageNode *imageNode = [[ASNetworkImageNode alloc] init];
  imageNode.URL = [NSURL URLWithString:@"..."];
  [self.view addSubview:imageNode.view];

...and it'll do the right thing.
Merge pull request #135 from facebook/basic-init

Make ASNetworkImageNode Just Work.
[docs] Update front matter.

Update the README and asyncdisplaykit.org front page to mention ASDK
1.1's new additions -- ASMultiplexImageNode, ASNetworkImageNode, and
ASCollectionView.
Merge pull request #1 from facebook/master

update