Map editor works for viewing now, at least.
Merge branch 'master' of github.com:Fenoxo/sourceTiTS
More mapper stuff, and setup file for packing the mapper as an exe with pyInstaller.
Update parser (I think the merge changed it's version somehow).
MOAR kerfuffle on the mapEditor.
Minor room rejiggering so it's all one map now.
Stuff.
Blech
Reworked internal coordinate system.
It makes the rooms or it gets the hose.
I Know This Won't Compile...

...but I needed to show Gedan what I was up to.
Zil Rations Compile

BUT THE LOOT SYSTEMS IS COMPLETELY BROKEN >.>
Zil & Shield Tweaks

-Femzils have less HP but more defense.
-Dudezils have got a physique bump.
-Updated the bonus shield resistances to not be the same for all shields
and merged them into the only shield in the game.
-Fixed shield bleedover damage. It should now be just about correct.
Fixing Shops

-Gave all the items class aliases
-Fiddling with figuring out why useFunction doesn't work properly.
Killed off the useFunction property and moved to a... fake abstract method on the base class. Calling useFunction on an item that hasn't had an override provided ala ZilRation will throw an exception.
Cleaned up some GUI stuff

-Stat bars should reset between fights and PC characters.
-
Merge branch 'master' into statusdisplay

Conflicts:
	includes/rooms.as