Fix bot's teamleader name field being too short

Players using names with 32 to 35 characters could not be recognized as
the team leader.

Reported by Razor.
Fix compile error with ml64 assembler
Fix weapon barrel angle on Gauntlet and BFG items in Team Arena

The barrels were rotated 90 degrees from what they should be.
Used barrel code from CG_AddPlayerWeapon to fix them.
Add weapon barrel to gauntlet/mg/bfg items in baseq3 too
Fix reading 4 byte UTF-8 text input
Don't use dead view angles after stop following a dead player

If ps.stats[STAT_HEALTH] is less or equal to 0, cgame uses fixed view angles.
When stop following a player, make sure health isn't less or equal to 0.
When player stops following a player, keep view angles

Now player keeps looking the same direction instead of facing somewhere else
which is slightly disorienting.
Fix cg.intermissionStarted only being enabled at first intermission

Game sets CS_INTERMISSION to 1 at intermission, but does not clear it at
map_restart so it's only sent the first time. CG_MapRestart manually clears
cg.intermissionStarted (which is set to value of CS_INTERMISSION when it's
modified). So subsequent intermissions do not have cg.intermissionStarted
enabled.

Now CS_INTERMISSION is cleared and sent each time intermission is started
and cg.intermissionStarted is enabled each time.

This makes subsequent intermissions not play sounds in CG_CheckLocalSounds
during the 1 second between intermission starting and switching to scoreboard
(PM_INTERMISSION) and makes Team Arena voice chats not play.
Fix warning
Unfix warning
Merge pull request #94 from wombat23/asmfix

Fix compile error with ml64 assembler
Include stdint.h instead of inttypes.h in libmumblelink.c

MSVC 2010 has stdint.h but not inttypes.h.
Debian (GCC, MinGW) and OS X (Clang) can compile using stdint.h.
Make travis do all the builds again

Travis was only using the last env section, not merged them.
Enable doing all 6 builds again.