removed all generics
finished the code
Merge branch 'master' into no-generics
linked jme to the project and coppied a window
added some more jme stuff (ie tpf)
it now compiles
removed a lot of code
added the vector2 class
removed the state crap
added the groundwork for some classes
added a lot of extra vector stuff
extended the vector stuff even more
added a converter
added a bunch of initilization magick, which will make using jme3 realy easy I think
now the vectors work, in kind of an expressive way
started implementing a steering behaviour and added a cool factory strategy
I was not sure about localToWorld so I wrote a unit test, which proved I could not make both inside the entity, actualy worldToLocal does not even make sense
deleted wrong code
now the blocks now longer run away
used jme 3 to do the conersion between planes