Changed refs and links to /tg/station to NTstation
Changed /tg/station 13 changelog to NTstation
Small clean-up
Updated contributor list

- Changed issue reporting template link
Dated contributor list from NTstation's creation

Removed link to NTstation members due to it being blank, at least publicly
fixes teleporter

whoopsie
Updates contributor lists

In light of the credit requests a couple of days ago.
Drone Updates:
- Sprites switched on East/West
- Drones can now be picked up by humans
- Drones can now choose to repair a dead drone instead of eating it
Adds canbreathe var to tanks, internals button will not connect you to internals tanks with canbreathe = 0
Fixes lack of mask check. Updates the span messages to remove "breathing from your the emergency oxygen tank"
Names
Fixes Miggles
Adds canbreathe = 0 to carbon dioxide jetpacks.
Merge pull request #827 from Dorsisdwarf/breathcode

Updates internals button, removes breathing from plasma tanks.
Refined the implementation of the AStar algorithm :

*Reorganised and commented used procs for better visibility/maintenance
*Redid the PriorityQueue class
*Changed the euclidian distance to the byond one (so that we don't calculate float and square root when it's not necessary)
*Made the AStar algorithm use the closed list instead of just filling it
*Some optimization in the open list sorting : last entered is first in case of f ties, slightly less tiles are checked now
*Changes the order directions are checked when adding adjacents turfs to make for more 'realistic' path (read less 'drunk pathing' with lots of diagonals)
*Fixed some turfs densities not being check for diagonal movement
*Closed firedoors are now correctly seens as blocked by the algorithm
*Cleanbots now only moves in cardinal directions, like other bots.
*Updated the info text at the beginning of the file a bit
*Absolutely unrelated : simplified the turf.Bless() proc
Adds new centcom IDs.  This will be important later on.
Changes centcom access codes.  This doesn't affect the centcom map as it is compliant with new code due to changes using unused access codes.
Also adds syndie IDs.
Nuke ops get syndie IDs now.  Functionally the same as what they previously got.
Normal agent IDs added to locker incase ops want to do a stealth run.
Sprites derived from Ricotez's starbound ID sprites.  The originals are included for badminning.
Fixes something.
SORRY TRAVIS
Merge pull request #825 from RemieRichards/DroneUpdates

Drone Updates
Merge pull request #794 from Tenebrosity/changelog

Updates changelog header