Add the hero Sprite to the LevelSprite
Send Current frame hero's texture to LevelSprite shader
Add a position to LightTexture and send it to the shader
Set up a test scene for shadows
Perfectly fit the hero texture to hero Sprite in LevelSprite rendering
Sharpen Shadows
Add soft shadows
Update light scene
Merge branch 'feature/shadows' into develop

Conflicts:
	Classes/graphics/SpriteComponent.h