- Added an automatic system to start up different scenarios using mono
 - Relocated client and server scripts for a more clear project structure
 - Added R scripts to generate graphs
 - Removed javascript libraries that are no longer necessary
 - Several timestamp locations are now also added in Unity:
    - When the packet is accepted at Unity coming down from the client
    - When the answer is received at Unity from the network
    - When the answer is sent from Unity to the browser