Proposal: Siphoning Energy From a Pocket Universe

This talk will cover what I learned while experimenting with a relatively simple multithreaded game engine. Topics include:

- interpolated rendering, allowing 60fps independent of game updates
- using webworkify to make web workers easier to... work... with...
- a 1:1 comparison of the same code running in single threaded mode
- ASCII art headings and diagrams
- an excellent way to lock up your browser in the pursuit of SPEED

The talk assumes people have knowledge of JS topics like rAF, setTimeout, postMessage, etc. but no specific game programming experience.