Added missing Typescript definitions
removed duplicate line in Timer class

The method create(...) was defined twice (line 1357 and line 1360). I removed line 1360.
Allow fullscreen to work from iframe
Update phaser.d.ts

Remove duplicated Timer.create signature
Update phaser.d.ts

Incorrect TilemapLayer constructor
Adding checkCollision tests.
Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
Merge pull request #323 from hstolte/patch-1

removed duplicate line in Timer class
Merge pull request #327 from timcooper/dev

Allow fullscreen to work from iframe
Merge pull request #339 from qdrj/patch-1

Update phaser.d.ts
Merge pull request #340 from qdrj/patch-2

Update phaser.d.ts
Merge pull request #312 from miguelangelgonzalez/dev

Added missing Typescript definitions
Adjusted delta timer cap and fixed some typos and more examples.
Direct assignment of Body values, allows for sloped ground walking.
Velocity integration tidied up. Now moving to sync Body with Sprite center point.
ArcadePhysics.setBoundsToWorld implemented. Body.setCircle, setRectangle and setPolygon all working. Tidying up Body class. Need to add tile collision special case handler next.
Updated intersects code, tilemap collision is running again. Still finding gravity pushing sprites through tiles.
Update phaser.d.ts

GameObjectFactory.add.existing should return added object
New lineIntersectLine() function working nicely.
Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)