Move to GitHub.
Move to GitHub.
Fix resize package path.
Fix references to math package.
Make vet happy.
Move resize package to internal/resize.
Implement NativeTexture.ChosenFormat; see azul3d/gfx#5
Incorporate changes to the gfx.Renderer interface.

See azul3d/gfx-gl2#2 for more information.
Fix comment typos.
At least return nil if render to texture is not supported.

See azul3d/gfx-gl2#2
Render to texture mostly working. Fix mipmapping.

For mipmapping see azul3d/gfx-gl2#5
For RTT see azul3d/gfx-gl2#2
Implement resource cleanup for RTT.

See azul3d/gfx-gl2#2
Fix RTT canvas Download. Fixes azul3d/gfx-gl2#2
go fmt
Support custom per-vertex attributes. Fixes azul3d/gfx-gl2#8
Mark TexCoordSet's as not changed after updating VBO's. Fixes #10
Add support for gfx.Vec4 shader inputs. Fixes #9
Sort imports via goimports.
Sort imports via goimports.
Implement implicit obj.Bounds call; Fixes issue #8