change color of rebels and alliance on radar
Merge branch 'serverBotFix' into Radar
change colors of personal player, enemies, and teammates
Merge pull request #248 from cooperjbrandon/Radar

Radar
hud writing for deaths. add humans only and teamMode to playerList
change rebel color to yellow. change personal color to green
on death, human enemies retain same alliance for all clients
all players know base health when joining on any point in the game
decreased time between base death and reload screen by half a second
Merge pull request #251 from cooperjbrandon/moreHUD

More hud
reorder adding of enemies so gamemode is set before any enemies are added
reorder setting of team mode and humans only before any logic is done in handle player list
start at random coordinates for free for all; start at bases for invasion mode
increase turret fire time for better rendering. decrease bot fire times for more realism from bots
change turretFireTime to 250
Merge branch 'dev' into moreHUD
Merge pull request #252 from cooperjbrandon/moreHUD

More hud
increase bot updates to 4 times per second - less glitchy. players name shows up on hud. free for all - player spawning and respawning randomly. moon base reticule turns green on free for all, need to fix
adding name for free-for-all screws up colors, so it is removed
bots fire faster. shields and hull take more damange. bases back at 400 health