Fixed not all people pausing on collide

Fixed the partial that checks for collisions and added a return
statement after collision detected to stop current person, added
“global” option to lovehate options to make the people array global,
added loves and hates to front-end view, push people onto array instead
of unshift so array indices match id numbers
People move towards loved and away from hates

Subtract the hate vector from the love vector and move the people in
that direction. Not quite tested yet.