v25 Minor HUD Changes, Map Fixes, Minor Refactoring.

WAS AWAY!
Crazy stuff, New Job, Uni Finals, New little red car, Gosh!

Anyway, Onwards!
So I've cleaned up the maps a little just to make it easier for me to
see the temp HUD I've botched together.

Cleaned up the HUD Things in the main class and moved them into the HUD
Class, hopefully when i get Niffty working and integrated it will look a
lot prittier :P

HUD;
- Moved the debug stuff and chopped it up into string sections, looks a
bit nicer now.
- Made it so it constantly prints the AI Status (Working), and HP/Ammo
bars (Static ATM).

Entity;
- Added a Boolean to keep track of any player Changes to the AI Status.
Used in the HUD Update.

Maps;
- Edits to Maps0/1/2 to clean them up.

Main;
- Cleaned up a few comments.
- Cleaned up HUD Section and moved HUD Related code into the HUD Class.
HUD.

ControlHandler;
- Just had another quick look, nothing major.
- No real changes made.
- Still not yet Used or Implemented.

So I'm back, I love the real-time changes to my AI Switches, hehehehe so
small, yet so pretty!
I Keep saying im going to break up the Entity class, also is now a GOD
CLASS, gosh, i better do that next!

I've gone through and cleaned up a bit more of the main since its a
gigantic GOD CLASS.
GOD MAIN IS LVL 9000, So i really need to knock that down.

Till next time, V.
v26 Party Fire!

Party members no longer share the same gun, lol, boomerang gun.

BulletFactory;
- Changes to how the bullets are spawned, moved, updated, etc.
- Bullets are not part of a ArrayList which can remove, add, update as
bullets appear on the map, good for when enemies fire back, aye?
Friendly Fire then!

Main;
- Changes to reloading, and incorperating the new bullet system.

README;
- Minor changes to bugs & features list.

Bullet;
- The exists boolean is fixed again.
- Minor cleanup of Class.

Entity;
- Own Bullets & Clips now.

BulletClip;
- Will be used to store info about the bullets, instead of in the bullet
class itself, bullet class should only handle being the dot/ammo/icon on
the map indicating the bullet flying about whacking things.
- currently static on 10 bullets in the clip, will add more things to it
like type, range, size, etc.

Finally fixed the whole gun sharing thing.
Minor backup before tackling some more stuff!
Might try and add in weapons now with different fire speeds, rates,
ammo, etc... sounds like a lot of work!

Love it!
- V.