Adds the Happiest Mask, an item inspired by an item of the same name from Risk of Rain.
Rips ghosts from nearby corpses and turns them into loyal shades.
Cannot be removed(unless wearer dies) or acid'd.
Will be available as a rare find in xenoarchaeology.

(Also adds some snowflake code that makes the mask work, and will hopefully make future items less painful to make.)
Makes the Happiest Mask a possible find in xenoarchaelogy(TEMPLE/mercury).
n3x saves the day again
Fix new larva picking
Added Chemical and Tracking implant lockboxes.
Reorganized supply console groups to be less of a clusterfuck to navigate.
Also puts cow crates in "Hydroponics" like they should be.
Merge pull request #606 from VelardAmakar/cargofix

Cargo Reorganization
Added sinister class to stylesheet.dm for cult, Happiest Mask, and other spooky things.
(it's dark purple, bolded and italicized)
Uncommented OnMobLife() for later use, and adjusted fedora accordingly.
Adds the Happiest Mask, an item inspired by an item of the same name from Risk of Rain.
Rips ghosts from nearby corpses and turns them into loyal shades.
Cannot be removed(unless wearer dies) or acid'd.
Will be available as a rare find in xenoarchaeology.

(Also adds some snowflake code that makes the mask work, and will hopefully make future items less painful to make.)
Makes the Happiest Mask a possible find in xenoarchaelogy(TEMPLE/mercury).
Merge branch 'Bleeding-Edge' of https://github.com/VelardAmakar/vgstation13 into Bleeding-Edge
Fix hyperzine, again
Process machines optimized loop.
Process mobs optimized loop.
Process objects optimized loop.
Process pipenets optimized loop.
Process events optimized loop.
Process nano optimized loop.
Process powernets optimized loop.