add server option to make drop packs ignore y axis
Merge pull request #3 from lyleunderwood/drop-packs-ignore-y

add server option to make drop packs ignore y axis
Removed droppack server option
Shift Echo now updates the buttons faster when trying to echo upgrade chambers, and updates immediately after the shift is echoed to a new location
Fixed Grenade collision radius to be more representative of the visual model -- proximity detonation radius is unchanged
Fix drifters trying to build structures they can't and fake-building them forever.
Commented out bits in CHUD_Drifter would make drifters able to build hydras and tunnels off infestation. Leaving in in case we want to do this later.
Merged bonewall mapBlip from kmg, added bonewall range
Fixed FT damage numbers bug
Fixing enum appending for bone wall, making bone wall blip a closer representation of actual size, removing CompMod compatibility with kBlipInfo
Adding back in a way for NS2+ and CompMod to live in harmony.
Make bone wall map blip green instead of orange so it looks more like infestation
Updated readme
Minimap lines now only show a line if there's more than 2 PGs, they also use the team color.
Updated readme
Updated readme again
Removed bone wall range since it fucks up everything with compmod
Getting ready for the CompMod update
Adding a custom blip icon for the bone wall
Merge branch 'dev' of https://github.com/Mendasp/NS2Plus into dev

Conflicts:
	lua/CHUD_GUIScripts/GUIMinimap.lua
More compmod compatiblity