Tweaking

should actually be, if the number of menu entries is n, 22n + 5(n-1) (+
margin if applicable) px vertically. This works out to 27n - 5
(+margin) px. Those values may be right, yet to test, occurred to me
just now. Also note that the margin isn’t correct necessarily (it is
supposed to be the space the rounded edges occupy, this is actually
incorrect as the graphic is scaled, and differently scaled for x and y
to boot. Will look into fixing this, but for now it isn’t too bad).
Finished tweaking

A few pixels off due to the aforementioned scaling issue, but otherwise
perfect.
GAmeOverScene
menu!!!
Merge branch 'master' of https://github.com/weiligu/ItinerantCity

Conflicts:
	Assets/Scenes/CityView3.unity
some clean ups
back button bug fix
Talk later
Started on Soldier info display
Very Rough Soldier info view
Cleaned Enum
Fixed rough GUI
Soldier types
Added GameOver hook
Pause disabling
arrange
Fix
Made a prefab for the soldier info display

Just in case
?
scene