#8 Switched to OpenGL Fog, added groundwork for mipmaping and added
admin tool to change the colour of the scene (1,4 R; 2,5 G; 3,6 B)
 #8 Switched to OpenGL Fog, added groundwork for mipmaping and added
admin tool to change the colour of the scene (1,4 R; 2,5 G; 3,6 B)
#8 Corrected ordering of ViewDistance and Quality_drop_Distance
Merge pull request #11 from DigitalQR/Work_Branch

#8 Switched to OpenGL Fog, added groundwork for mipmaping and added