Separate out LUT3D and LUT1D
no more LUTLattice business
fixed something
refactor WIP
added some helper methods
more refactor WIP
No more LUT1DExtractionMethod

Made a swizzle channels method in LUT1D instead to do that kind of work.
copyWithZone WIP

can’t figure out how to incorporate super copy
made identity LUT method for 1D
fixed LUT Reverser
value transformer fixes
identify whether a string is numeric

why not
speed up cube reader a bit by multithreading first pass
max CIFilter size is 64 now
changed CIFilter generator

no longer rescales unless LUT is too big
No value transformers
silence NPM NSLog noise
LUT Equality WIP and accessors for copies of LUT transformers
LUTColor equality error margin constant
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