Offloaded username sanitization to the server, also some client-side string checking
Refactored some client scripting into common_script.js, also added a little security and sanitization to chat messages...
Implemented special missions and the special team-rejection victory case for spies. At this point, all game mechanics should be implemented. Huzzah!
Homogenized typeclasses in missionList. Don't mix types, kiddos!
Merge updates to deployment