Implemented a 'last seen' with online/offline logging for characters.
 This will be used by the web page after redoing how it handles showing who is online.
 This will give us a more broad set of display options without exposing telnet to a web page.
Implemented an automated bootstrap database updater so we aren't tied to mistakes made by manually sourcing updates.
 The structure is set up with comments. Only part not covered yet is the login server.
 It should have it's own database builder as it should never have game db access.
Removed 2 unfinished and unused commands.
Fixed a text error in logging eq_stream to distinguish where it is logging in it.
Adjusted SaveCharacterData to accommodate the 'last seen' logging.
 This will also allow for any other things to be added to the character_data table without Save() overwriting them making them fail.
Cleaned SaveCharacterData up quite a bit for more sane reading.
Minor adjustment to clear logout time for new logins
Changed GM titles a bit, they always bugged me.
Merge branch 'master' of https://github.com/cavedude00/Server
Modified my previous commit.
Moved my additions to a different and new table reverting the modifications made there.
Also added a zone status tracker table.
Can hook a web application to this easily to have real time monitoring of zone up/down status.
CD was brainstorming a way to make a mobile app that showed something like this.
So my present to you CD, we now have a backend that is easy as pie to tie into :-)
Typos in log writes fixed *facepalm
Merge pull request #275 from stheno/master

Implemented a 'last seen' with online/offline logging for characters.