Level 3 - Landscape

Started tree asset placement in landscapev2
Saving a quick change

smoke was trying to use the wrong texture
Teleport Into and Out of Mountain

Also starting to test interactive objects, getting the hang of
blueprints :D
Various Things

Fixed up Smoke Clouds, added some to top of volcano, and added
placeholders for the meteors
Nav volumes and Population

New blueprints for the different NPCs and NavMeshed most of level, Ill
talk to the design team to see if they need it elsewhere
fog

stuff for fog
level 1 additions and more fog tweaks.
Unimportant update

Saving my testing on obstacle objects, nothing to really report.
disable fog visibility for work purposes
OMEGA CRAB

Placed down objects for a soon to be designed Omega Crab side-mission.
Boats are being piloted by crabs near the mountain, Sid knows there's
something sinister behind it.
Merge pull request #61 from InebriatedSquirrel/iss153

Nav volumes and Population
Merge branch 'master' into DesignTeam
Merge branch 'master' into iss70