Workaround for graphics glitch in Phantasy Star Portable 2
Move the hack from GPU/GLES/StateMapping.cpp to GPU/GLES/ShaderManager.cpp
Make sure no NaN goes into projection matrix.
Merge pull request #7069 from level99procrastinator/depth-range-hack-for-psp2

Workaround for graphics glitch in Phantasy Star Portable 2
Disable the simd stuff for now.

Won't have time to look at this for a bit...
mips: Prevent compilation of an easy mistake.

It's easy to write LW(T0, T1, T2) but that's not valid.
MIPS: Add MipsAsm file.
MIPS: Fix delay slots. Use NOPs for now.
Can probably use the Save/Restore downcounts.
MIPS: Set -march to mips32r2 for 32-bit MIPS.
It was using mips2 on debian, -march=native gives mips1.
Loongson, latest Ingenics and any other MIPS that has a hope of running is mips32r2 ISA.
MIPS: Fix a few issues. Save regs.
MIPS: Remove NOPs for delay slots (now automatic)
MIPS: Implement JIT block cache.
MIPS: Add CompBranch JIT and BGEZ inst.
MIPS: Add Jump calls and Syscall
MIPS: Fix some mistakes. Emitter was using wrong shifts. LW was trying to load a reg.
Arguments need to use A0
MIPS: Fix up which files should be built.