Initial setup of repo with LFB project files.
Missed required file.
Tweaking buttons in question mode.
Add Maze-level properties to the "Add a Maze" feature. New properties include: Maze Name (not the file name at this time), who created the maze, and the size of the maze (currently we have tiny and regular). Maze size only choose between two mazes where one is smaller and the other is larger; Modified the message displayed when a maze is loaded to include new maze properties in addition to number of gates and questions.
Added space between "Done," "Cancel," and "Add Question" buttons and added space between buttons and preceding widget on the form.
Give focus to the "Question" edit text box after "Add Question" button has been clicked while still showing the preceding prompt (which tells the user the question number).
No longer use a comma between entries in a maze file. We now use <:::> which would be more difficult for a user to put into a string and break file loading. We are also now removing new lines.
Updated to do a full maze reload when the "Restart" menu option has been chosen.
Increase locked frame rate from 5 fps to 30 fps. Adjust reading of controls to now occur ~5 timer per second to (mostly) match the controls from before. The aim of this change is to make the program more respnsive by not limiting to such a low frame rate. Additionally removed flicker when entering a question.
Simple implementation of using pop up messages when hitting the back button on maze and add maze modes.
Aerial view now rotates with the player (the arrow will always point toward the top of the screen and the map rotates around the player); Very very (I stress very--did I say very?) crude implementation of using a pop up window to inform a user of the results of answering a question. I don't love the code, but it should at least give us an idea of how this feature could look. If we like it, I can fix the code later.
Update version number and displaly it on the splash screen.
Also display "free right/left rotate" when gate or goal is to the left/right.
Make increase text size and vertical margin between widgets.
Move camera "back" 4 units so that walls are no longer smashed in the player's face when he/she is up against one; moved the camera up one unit.
Make 3-D camera height a variable.
Create "Main Menu" which will act as a hub for the game. This is now the default screen when the app is loaded. The game has been updated to move functionality out of LFB activity and into the Main Menu activity.
Update version number to use 3 decimal format; Remove title bar and notification bar from all activities.
Visual changes to MainMenu: larger text size and longer buttons.
Use a popup window when the maze is complete; code clean-up.