Clean out old OGPX stuff
Add missing header guards
Crash fixes in model upload
Object Import/Export improvements

Support exporting "material" "clickaction" "flags" and "ExtraPhysics"
Support export of Light Texture feature, the expansion to Light feature.
Initial work to support firestorm's format.
Switched from exporting individual flags fields in favor of exporting one U32 field
- We still support the old single flag fields though we no longer export them.
[xcode5] WIP: build system changes
[xcode5] WIP: clang build fix
[xcode5] WIP: rebuilt clang friendly boost
Merge remote-tracking branch 'fairydust/master'
Attempt to cure stupid people being unable to untar properly over old versions without causing massive issues

(Gawd, that is not even proper installation process.... I need a drink)
Awesomeness, yayayay! (allows XML changes in indra/newview/skins/ to count for viewer running from a directory in indra on Windows)
Merge branch 'master' into osx_xcode5
[clang] Force build with SDK 10.6
[Radar] Code overhaul

Brings a new "voice status" column, showing voice use as active speakers floater does.
- Shown by default, look in Extras tab to hide it
Attempt to blend and fix the visibility of the yellow for shout range.
- Requires user feedback, looks good on default and gemini to me

Refactors pretty much all of the code in the avatar list
-Less duplicate vars, less wasted space, more consistent spacing conventions, eradication of BOOL use.
We no longer add (or even evaluate what should be in) icon columns that are hidden
- This prevents icons from showing up even when their columns are hidden.
Minor work on focusing out of draw avatars, though that still won't work, sadly.
Merge branch 'osx_xcode5' of github.com:lkalif/SingularityViewer
[Radar] WHAT?! Why wasn't this committed last night? I know it was... what the heck...
[Floater Flexibility] Part four: Added a floater to change buttons shown on the toolbar

View->Change toolbar buttons

Reuses the old FloaterUploadRect because I'm allowed to be lazy after creating this large control panel