Changed failing test to make sense.
Build process now creates creation directory structure to avoid crashes. It will need extending as stages of the game are added.
Simply improvement to how skyboxes tiles in the microbe stage
Merge branch 'master' of https://github.com/Revolutionary-Games/Thrive into 165-rolling-grid
Added mutation points. Currently they don't restrict much as you can simply exit and reenter editor to fill mutation points, but once we are ready we will limit editor to reproduction.
Merge pull request #187 from Revolutionary-Games/159-mutation-points

Working mutation points
Merge branch 'master' of https://github.com/Revolutionary-Games/Thrive into 165-rolling-grid
Switching over to a simpler rolling grid implementation. See #165