Removed PlatformDispose from Texture class.
Fixed incorrect implementation of Texture dispose for DirectX.
Removed PlatformDispose from RenderTarget2D class.
Fixed RenderTarget2D dispose for DirectX.
Removed PlatformDispose from RenderTarget3D class.
Fixed incorrect dispose for RenderTarget3D under DirectX.
Fixed the DirectX dispose in RenderTargetCube.
Removed PlatformDispose in BlendState.
Fixed incorrect DirectX BlendState dispose.
Implemented missing DirectX dispose in DepthStencilState, RasterizerState, and SamplerState.
Fixed missing dispose.
Replaced PlatformDispose() with Dispose() override in Shader.
I'm dumb... restored correct dispose pattern for DirectX.
Removed PlatformDispose for IndexBuffer.
Removed PlatformDispose for VertexBuffer.
Converted project to x64.
Made some changes to support 64bit builds.
Removed unnessasary references to nvtt externals.
Updated source path to MGCB.
Remove ResizeWindow from game by inlining it where it is called.

Remove parameter from ResetWindowBounds, unused.
Move title setting code out to AssemblyHelper and use it in the platform specific GameWindows.
Remove TouchPanel.ResetState hack introduced in 8044f2fce9087fafd584574834cd94dc245ba042. Should no longer be necessary as TouchPanelState is created fresh whenever a Game->GamePlatform->GameWindow is constructed
This android hack is no longer necessary
Merge branch 'develop' into txdispose