Well, HE pipes leak like a sieve, so this is on hold for now.
Day fucking two and I still don't know what the hell I'm doing.
Comments.
Pipe bursting.
AAC improvements/fixes.
 + Now with code import/export (JSON-based)
 * Remove script works now
 * Correctly interfaces with digital valves
 * Yes/No dialogs are less stupid now
 * Vents stay on after being disconnected from pipenet.
 * Valves no longer removed from machinery list.
 * JSON parser fixes.
Meters and emitters.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into hepipe-buff
Map fixes
 * Fix toxins mixing room (blocksair=1)
 * Fix APC wiring in atmosia
 * Hide and insulate cryo pipes
 * Fix a couple of tile graphics in chem and medbay.
Bugfixes after testing.
Remove blocks_air shit around SME.
WOW I AM SO SMART
Fix rejuv messing up zombie powder
Change magic number to a constant
claiming muh privilegies
Fix scrubbers turning off.
Changelog
Merge pull request #1953 from N3X15/hepipe-buff

Atmos Bugfixes and AAC Crap
Prevents vines from moving in and out of tiles with windows in illegal directions.
CHANGELOG
Update superjuke playlist list
Merge pull request #2023 from N3X15/patch-2

Update superjuke playlist list