Wrapped some camp output lines that were duplicated in other places with another check against the flag indicating the followers are actually at the farm.
Changed Amilys Farm Work button text to be more consistent with the other followers menus.
Fixed Ceraphs Farm Work to actually have an effect on the farm. I think.
Missing space in Jojo farm stuff.
Missing new lines in Vapulas farm stuff.
Added most (all?) of the followers to the TestCharacter custom character for ease of testing.
Threw some trace output on the method used to change Whitneys corruption value for testing purposes.
Hid the spammy output from ImageManager behind a bool
Fixed an incorrect tag in Bathgirls stuff at the farm
Added a linebreak in some Vapula stuff
Stopped an issue with the way the initial corruption stuff hooks into the old farm menu.
Bumped up corruption speed, should be about 3 days between each clamp value (although the first 2 clamps get removed at the same time).
Hooked the DeFur stuff into the later option to select Whitneys dom/sub value
Changed a bunch of menus to bump back to the root farm menu rather than kicking the pc back to camp.
Removed some errant new lines in various places.
Fixed some incorrect parse tags (mainly switched [lowerBody] for [legs])
Tied a bunch of events declared in eventParser behind checks for the given NPCs farm status where appropriate. There is likely a bunch I've missed, but it's a reasonable first effort.
Updating submodule target commit.