Stops player from pressing play.
Merge branch 'master' of https://github.com/dadamitskiy/WarInParadise

Conflicts:
	WarInParadise/source/Game States/MainMenuState.cpp
Merge branch 'master' of https://github.com/dadamitskiy/WarInParadise

Conflicts:
	WarInParadise/source/Game States/MainMenuState.cpp
Working on Animation engine. Added Animation struct and TimeStamp struct inside AnchorPointAnimation.h. Engine not complete. Broke Player because of new engine design. Will have to fix that after engine is done. current problem I'm having is that I'm not able to read from a map using the operator[] inside of a const function.
Merge branch 'master' of https://github.com/dadamitskiy/WarInParadise

Conflicts:
	WarInParadise/source/Entities/Entity/Player.cpp
Completed Animation Engine and gave Player a proper animation.
Merge branch 'master' of https://github.com/dadamitskiy/WarInParadise

Conflicts:
	WarInParadise/source/Entities/Entity/Player.h
Player image is set in the middle of the screen along with a per-defined Size used for collision.
currently, using the collision rectangle given from the animation makes player jump when colliding with walls.