Set up island generation, quadrant-based tiles.
Updated grass color, removed slow console logging.
Added view scrolling.
Started moving world generation to its own object.

Also renamed the game to “Tokidoki Pirate Panic.”
Git seems to be having issues with scene.js.
Started chunk-based generation, added world map.
Adjusted map size, player spawns in random chunk.
Added hotkey to show/hide world map.
Ports generated with world.
Merge branch 'WorldGen'
Added randomly spawning enemies.
Made number of ports more random.
Merge branch 'master' into Dueling

Conflicts:
	src/scenes.js