Make all the enemies guts instead of crowsbowmen.
Integrate the new idle sheet without the twitch
Add gatsu's attack animations and config files
Make gatsu's run sprites loop
Make sure assets are disposed by centralizing asset manager creation and disposal.
Deleting GdxLogger instances in favor of a 'Logged' interface with default methods for logging.
Removing unused Logger class
Removing unused StreamUtils
Removing unused EventBus
Wrap AssetManager in a Soundplayer
Build an audio system...wow
Add a music player and a thin maybe currently-useless wrapper around it.
Add support for loading ShaderPrograms through bundles
Add a distance field font rendering shader.
Integrate a test radial menu wedge and break a bunch of stuff.
Add a RadialMenu component that is generic.
Fix angle finding in radial menu
Draw a special case 3-way test wedge
Hard code some origins and offsets to render the radial menu sort of correctly
Fix the bug where clicking through the radial menu also triggers a movement.