Fixes for 64bit compilation on OSX
Update xcode project for 64bit compilation
Bump console version for the 64bit support
Inline the CodeToSTE call
Fix the missing va_list in the windows build
Modify windows platform code to support x86_64 compilation
Fix loading PNGs on 64bit windows
Update Visual Studio 2010 project files for x64 builds
Use correct thread type on OSX
Merge branch 'sixtyfoursupport' of https://github.com/jamesu/Torque2D into sixtyfoursupport
Merge branch 'development' of https://github.com/GarageGames/Torque2D into sixtyfoursupport
Update README.md
Merge branch 'sixtyfoursupport' of https://github.com/GarageGames/Torque2D into sixtyfour

Conflicts:
	engine/compilers/VisualStudio 2010/Torque 2D.vcxproj
	engine/compilers/Xcode/Torque2D.xcodeproj/project.pbxproj
Fixed error in ActionMap.cc, 64-bit works for OSX now
Use correct arg count in ActionMap
Make dStrlen return a U32 instead of a dsize_t. Also explicitly cast some string pointer operations.
Cast the casts for some of the hash operations
Add some explicit casts to spine
Use int instead of bool for pthread lock check
Merge pull request #11 from jamesu/sixtyfour

Sixtyfour