Hid backup fields flip and useShadows.
Added preferences for bone colors.
Create Mesh: Polygon collider is added if none has been found.
Updated package to version 1.2.
Cleaned up GUI for Skeleton.
fixes #26 Replaced System.Array functions for compatibility with WP8.
resolved #19 Added creating ragdoll from skeleton.
Added simplified skinned mesh component.
Removed tutorial and test files.
Calculating the offset seems to be unnecessary before applying to the vertices in PolygonMesh.
Manually merged some minor changes by playemgames.
Removed unity package.
Added #if UNITY_EDITOR liberally to allow compilation of standalone player.
Merge branch 'unstable' of https://github.com/Banbury/UnitySpritesAndBones into upstream

# By Banbury (11) and playemgames (2)
# Via Banbury
* 'unstable' of https://github.com/Banbury/UnitySpritesAndBones:
  Added #if UNITY_EDITOR liberally to allow compilation of standalone player.
  Removed unity package.
  Manually merged some minor changes by playemgames.
  Calculating the offset seems to be unnecessary before applying to the vertices in PolygonMesh.
  Removed tutorial and test files.
  Added simplified skinned mesh component.
  resolved #19 Added creating ragdoll from skeleton.
  fixes #26 Replaced System.Array functions for compatibility with WP8.
  Cleaned up GUI for Skeleton.
  Updated package to version 1.2.
  Create Mesh: Polygon collider is added if none has been found.
  Added preferences for bone colors.
  Hid backup fields flip and useShadows.

Conflicts:
	Assets/SpritesAndBones/Scripts/Bone.cs
	Assets/SpritesAndBones/Scripts/Editor/SkinMesh.cs
	Assets/SpritesAndBones/Scripts/Skeleton.cs
	Assets/SpritesAndBones/Scripts/Skin2D.cs