Workaround to make Final Fantasy Crystal Chronicles PAL run without crashing after the logo screen

Currently FF:CC PAL crashes in GetCRC32(nullptr), which is called indirectly from TextureCache::Load
by the line tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
src_data is nullptr, but address is 0x102f9320. Apparently Memory::GetPointer(0x102f9320) is returning nullptr.

This workaround doesn't fix the underlying issue, but it replaces the crash with an error log so that the game can be played.
A few menu textures will be missing, so you need to click A to load a game, or up and A to start a new game. Then press A to go through the menus.
The game itself should now work.
Braces.