Template Installer Fix
Fixing memory leak

(CGColorRef) CGColor { CGFloat components[4] = {(CGFloat)_r, (CGFloat)_g, (CGFloat)_b, (CGFloat)_a}; return CGColorCreate(CGColorSpaceCreateDeviceRGB(), components); }
CGColorSpaceCreateDeviceRGB() returns a Core Foundation object with +1 retain count and this object is not referenced later and has a retain count of +1.
Update CCTiledMapLayer.m

Fixes possible divide by zero. If the layer has no tileset, the tex is nil and causes pixelsToPoints to be INF. This causes the contentSize to be INF, INF and prevents any further layers from being parsed.
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-iphone into develop
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-iphone into develop
Label dimensions fix
Fixed time update keyframe sync fix
Merge branch 'develop' of https://github.com/cocojoe/cocos2d-iphone into develop
Looped sequence improvement fixed time

Create a category for legacy animation loading.
Modified unit test to a loop.
Frame Animation Category

Basic Legacy Support
Modified so multiple sequences manual can be added to an existing node
sequence.
Scrollview will stop panning if touched and won't steal touch anymore.
CCTapDownGestureRecognizer touch began phase implemented with very old iOS interface.
Merge pull request #694 from smklinger/patch-2

CCTiledMapLayer.m issues #687 & #693
Merge pull request #691 from iSevenDays/patch-1

 Fixing memory leak
Merge pull request #697 from newnon/develop

Label dimensions fix
Merge pull request #701 from NickyWeber/bugfix/#663_CCScrollview_steals_touch

Bugfix: CCbutton inside a CCScrollview steals touch and breaks all touch events #663
Merge pull request #702 from cocojoe/develop

Fixed timestep animation fix, Legacy sprite animation category
CCNode.blendFunc changed to use the blendMode property instead of ivar.
Merge branch 'develop' of github:cocos2d/cocos2d-iphone into develop
Some mild texture caching fixes for the new renderer.
Merge branch 'v3.0' into develop