god.call
Normalize values when creating Worlds to not world-ify functions
Test calling
Remove old grid path
isFunction
get_value calls any functions first
Use get_value instead of call
Turn get into get_raw
Make scale dynamic
Use scale dymamic property
Create declarative graphics
draw-path
Fix typo
Cleanup
world.map
Fix world access
First stab at scope
Use lable for World.toString
Check upcalls
Escalate properly