Revert "Stockpile and Morph obey slow and disarm". The priority gadget is the wrong place for this to be handled. A unit which is morphing at 50% speed due to priority should still morph at 50% speed if it is slowed.
Fix for engine >98.0.1+161 not halving given los colour
Experimental sound preloading.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
proper fix, as the previous halving is back in latest engine
Remove reverseCompat from minimap, not needed anymore
Merge pull request #382 from dvr333/los_colour_doubling_fix

Fix for engine >98.0.1+161 not halving given los colour, as earlier engines did internally.