FlxTypedButton: Change callback type to Void->Void to avoid Reflection, remove FlxButtonEvent.callbackParams, closes #805
Remove remaining Dynamic's from FlxTypedButton, also use Void->Void for FlxSystemButton
Make FlxSound.fadeIn() and fadeOut() simpler / more intuitive to use
Fixed FlxGame.gameStart to work when FLX_NO_MOUSE

(ignore my other pull request plz)
fix for issue #804
Merge pull request #811 from joonjoonjoon/patch-2

Fixed FlxGame.gameStart to work when FLX_NO_MOUSE
less operation at FlxSprite's construction time
forgot to make dirty = true by default
Update README.md
Revert "FlxSpriteUtil: make most functions @:generic with type param, add @:noUsing to some"

This reverts commit 5506016207e4f7ca4d746c070dc0a4a392616573.
Merge pull request #809 from steverichey/dev

Implement state seeds, closes #798
Merge branch 'dev' of https://github.com/HaxeFlixel/flixel into dev
FlxArrayUtil.intFromString() -> FlxStringUtil.toIntArray(), FlxArrayUtil.floatFromString() -> FlxStringUtil.toFloatArray()

Also add @:noUsing to some functins in FlxSpriteUtil
A bit of cleanup for FlxBitmapDataPool
Small fix for FlxVersion
fixes for game resize logic
properly resize game at the startup
removed trace. sorry
FlxAngle: Add getCartesianCoords() and getPolarCoords()
FlxSpriteFilter: constructor docs