Moved some lines and deleted old code

* Removed Compiler ELF references from rpcs3.cpp
* Reordered the menu bar lines.
* Moved the construction of some panels of MainFrame from rpcs3.cpp to
MainFrame.cpp
Merge pull request #81 from elisha464/master

small fix, makes scogger run
Implemented RSXThread OutOfArgsCount notification.
Minor changes, some bugs fixed

cellVdec headers, cellFsAioRead review, sync stuff review, cellAdec and
cellVpost
cellAdec, cellVpost headers
Event fix, cellAudio fix
PKG Loader rewritten

* Rewritten unpkg.c -> Loader/PKG.cpp
* MainFrame::InstallPkg now *only* installs the PKG.
* Fixed crash when unpacking big debug PKG files.
* Debug PKGs are no longer recrypted.
* 'About...' dialog updated to remove PKG-related notice.
* Unpkg removed.

NOTE: The class PKGLoader is using wxWidgets functions to access the
files. I think VFS would be better, but the Emulator isn't necessarily
running when installing the PKG. In the other hand, initializing VFS
with RPCS3 may be somewhat risky... Any alternatives?

TODO: Get rid of the decrypted "*.dec" files, and try to decrypt and
read contents of the PKG on the fly using the information stored in
m_entries.
Minor changes in RSXTexture.h and PKG Loader

* Moved RSXTexture from RSXThread.h to RSXTexture.h
* Renamed RSXTexture::Getmipmap to RSXTexture::GetMipmap
* Used more GCM texture format constants in GLGSRender.h
* PKG Loader: Added an "Overwrite?" dialog in case the folder
dest+titleID (i.e. "/dev_hdd0/game/"+titleID) already exists. Note that
in that case, the game won't be installed regardless of the option you
choose on the dialog.
Merge pull request #46 from krofna
merge branch
New functions

sys_spu_thread_bind_queue, sys_spu_thread_connect_event and SPU-side
sys_spu_thread_receive_event, sys_spu_thread_send_event
Fixed event system
Fixed SleepQueue priority alg
Audio: cellAudioGetPortTimestamp and cellAudioGetPortBlockTag
Improved GameViewer
GameViewer use VFS.
Implemented be_t increment / decrement
Implemented se
Improved sys_fs syscalls.
Merge pull request #82 from Nekotekina/master

Event, audio, SPU fixes
Implemented audio Dump To File
Fixed MFOCRF, MTOCRF, MTCRF
Minor fixes
Merge refactoring branch & Krofna's pull req. #46
Make buildable with GCC in Linux

* replace GetThreadID with std::this_thread.getId()
* name all anonymous structs and unions that contain non-trivially constructable objects
* made default constructor for big endian type noexcept to make it work with std::atomic
* move instantiated specialized template function members ouside of the class definition to comply with the standard
* added default instantiation for template parameter "=nullptr"
* used the C++11 standardized thread_local instead of the __declspec(thread)
* added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc)
* removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->...
* fixed some instances of indentation by space instead of tabs
* surrounded some unused code with an #if 0 block to make sure it doesn't compile
merge newer changes
fix small merge mistake
fix small type mismatch
more merge fixes, I should really compile it before submitting a pull request