Fix crash on edit mode with multi-align project
Cycles OpenCL error to string removed in favour of the same function in clew.
Fix to get iTaSC working again in the BGE
BGE: Fix bug with Steering Actuator Python API.

It was not possible to set the navmesh attribute from Python due to a double bug.
Intensity and color are now adjusted upon import to get correct values
UI: show ttips even if disabled, when holding alt key.

Patch by @sambler (Shane Ambler), with minor edits by myself (see also D727, T24055).
Reviewed feature-side by @carter2422 (Jonathan Williamson).
Remove an assert in Bullet for the Character physics.

This assert happens all the time for character physics in debug mode.
In release mode, the assert is skipped but the code is still incorrect
although it does not cause any crash strangely.
BGE: fix a bug causing frequent crash on scene restart with navmesh.
Fix T41381: Moving shapes keys up/down, after last, they don't go to first (as Vertex Group).

Was more a feature request actually, but anyway...

Note this is a bit more complex than it's vgroups counterpart, since we have to handle
relations between keys (relative keys, and position for absolute ones).
Fix T41295: Rigid bodyfield weights not working.??

Looks like `rna_EffectorWeight_update()` was not really working, now uses same kind of code
as `rna_Physics_update()` from rna_scene.c.
Minor tweak to own previous shapekey_move commit.
Fix for rB3cd2c6145ae1.

ID using EffectorWeight is not always a scene...
Fix T41385

Pretty old bug, reset flag to not use color transform by default.
Fix T41379: Drag n Drop .txt files text editor fails

by kevindietrich
Utility functions for getting boundbox size/scale
View3D: rotate around selection - uses boundbox center
Comments
Run unittest.main() directly
Fix T40766: Startup fails with UnicodeDecodeError on Windows
Fix T41395: Set Object As Camera - Monkey Render bug?