game model to json
transaction added
status added @ game log
game log now keeps userid
celery init + start added
action added, exception handle modified
exception handleing
action sends process_action
GameStatus class defined & jason en/decoder
save info , get info
GameStatus, HouseStatus to GameInfo, HouseInfo
constant define
auto added
action log added from start
action class & state class added
task set up
rollback added
- transaction timing problem solved
- replay random prepared