Added boolean to Framework toggleable from within UnityEditor to determine whether to read/write from disk for EngineOptions configuration and application stages.

Opened Binding and BindingLibrary as public

Added direct Binding accessors into BindingLibrary (.Strings, .Ints, .Floats, .Types, .Objects)
Merge branch 'master' of https://github.com/cleavetv/unity-framework