Added UML folder with first UML file
Test Scene with jMonkey SDK in NetBeans integrated as Lib (overwriting a simple application)
Launcher basic concept
Added INI folder to test parser, created a "Common" class for functions that will be used often.
Tested basic LWJGL (OpenGL) window.
Merge remote-tracking branch 'origin/mb_dev' into develop

Conflicts:
	src/micromanagmenthell/MicromanagmentHell.java
Deleted old main file
Added ini folder with Settings.ini & Keybindings.ini
Added two new packages:
first one is a misc package with the Parser classes
second one is a common package which could be use full for common functions to be written down and reuse again.
Added Crafting.ini to ini folder
Changed the parser class a bit and added crafting Symbol
Programed ShowMessage in CommonPak
Merge branch 'mb_dev' of https://github.com/limikaeugr/MicromanagmentHell into develop

Conflicts:
	src/micromanagmenthell/MicromanagmentHell.java
Added new package called Graphics for graphic stuff only (OpenGL, loading .blend files, etc.)
In this class I added a function which dynamically checks if the resolution is right with the given one and changes it if not to a appropriate one.
Coded a Game Engine framework to start working with the actual game code.
It contains:
- Game Class
- GameObject (everything in the game is a GO and will be extended by this class) //ABSTRACT!
- Draw Class (to draw object with OpenGL on screen)
- "Physics Engine" (hacked Physics engine to get some testing done, will be rewritten!)
Changed folder structure
Deleted pong testing.
Added a camera class to the framework to start displaying stuff in 3D.
Also add a Cube class to test camera functionality.
Added three shapes to be drawn:
- Cube
- Circle Plane
- Cylinder

All of these classes can be colored, and moved around how someone wishes to do.

Deleted tmp Physics class...

Added Camera and Light class, where Camera is almost fully done.
More movement will be added.
Light class is still empty.
Merge remote-tracking branch 'origin/mb_dev' into kg_dev
Deleted old uml file, createa new one with yed and placed it in "concept".