Refactored the c funtion id for LIST to MLIST to enable compatibility with MySQL
Added default path for MySQL C Connector to libs and inluce lines in makefile
Added reference to mysql.h in bkod.h
Added config.c config.h lines for saving and loading MySQL server config
Added database.c database.h to project as well as MySQL headers and some #undef lines to remove conficting mysql definitions
Added call to MySQLTest() in void MainServer(), this is where InitMySQL() will go
tweak config values
added MySQLInit();
added MySQLEnd();
added appropriate calls to above in main.c

blakserv now appropriately connects to a MySQL Database!
adding mySQL code, mostly experimental
started work on some lists that will track stats between database writes
Move teleport & speedhack tolerances to blakston.khd
Move tolerance values to settings.kod
Update ent.kod

Giving Living Trees lightning bolt
Invigorate After HP

Boosts Health to max and gives player full vigor after they get an HP.
Make NPC always sell to murderers also.
fix massive position updates when moving on OF_MOVEON_NOTIFY objects.
increase client minor version
fix style
Merge branch 'master' of https://github.com/Daenks/Meridian59_103 into mysql
cleanup UtilGoNearSquare() in util.kod (removed unused var)
adjusted debug output for user move step (disabled by default)
Autoloot function

When treasure is generated, a UserGet is called for any dropped number
items, saving the player the hassle of constantly looting. It's a normal
Get attempt, so if the user can't hold the treasure or is too far away,
it will fail.

This does not generate a message on success (as that would create large
amounts of spam), but UserGet does notify the user upon failure due to
range, capacity limits, and so on.
Toggle setting

Users can say 'autoloot off' and 'autoloot on' to change their
autolooting behavior.
fix FirstUserEntered row/col values
fix non-updated position on portal teleports