Fix for special attack NPC_CHASE_DISTANCE to now work correctly
Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
Fix for NPC ranged procs
Perl: NPC AddRangedProc(spellid, chance)
Perl: NPC AddDefensiveProc(spellid, chance)
update
Merge pull request #318 from KayenEQ/Development

Misc fixes / Perl exports