looks like collision detection didn't work
reduce number of checks to one per particle
Merge pull request #282 from voxelinc/camera-hud-oculus

Oculus Rift support; Crosshair; Quite some architecture stuff
Merge branch 'master' of https://github.com/voxelinc/voxellancer into fix_particle_collision

Conflicts:
	lib/.gitignore
fix build
Merge pull request #286 from voxelinc/fix_particle_collision

looks like particle collision detection didn't work
Merge branch 'master' of https://github.com/voxelinc/voxellancer into soundcheck
add rocket sound and better bullet hit sound