Ship no longer moves while menu is open
removed todo
added teamlogic to rooms if teammode is on. currently teammode is hardcoded in
Enemy targeting squares now almost perfectly centered on Oculus Rift
Merge branch 'dev' into menu
Target names now correctly aligning with targets
implement # of bots in game based on gameMode
Merge pull request #231 from ehannum/menu

Targeting square bug fixed. Closes #198
Added custom spacing to in-game menu, in-game began credits
Added auto scrolling function for menus, applied it to credits page
Added scroll speed option to auto scrolling menus, made credits not lightning fast
Merge branch 'dev' of https://github.com/satellite-game/Satellite into menu
3 types of logic for bots on teammode. yet to test - waiting for server
bots respawn after 6 seconds
cut evasive maneuver time in half for bots. the bots were too difficult to kill
initalize number of humans to 1 for client (yourself)
client logic for teamMode recognition
Merge pull request #232 from ehannum/menu

Credits page added to in-game menu
Merge branch 'dev' into TeamModeBotStuff

Conflicts:
	client/game/classes/s.Menu.js
Merge pull request #233 from cooperjbrandon/TeamModeBotStuff

Team mode bot stuff