working on enemy spawn improvements
Merge branch 'master' of https://github.com/Birdbrain2/Rougue
Destroy enemies when going to next floor
dont mind me

just adding some more stuff
Merge pull request #83 from ygong10/master

Reworked some sprites
Clay/mudball "C" and Tired "T" and etc.
enemy spawning
Merge branch 'master' of https://github.com/Birdbrain2/Rougue

Conflicts:
	Assets/Prefabs/Player/Mage WithCam.prefab
	Assets/Scripts/Combat/Weapon.cs
Revert "enemy spawning"

This reverts commit 4832353f7b7548cc6c4ac8ae11989a6185d8b949.
Merge conflict commit
Merge pull request #84 from John5025/master

C = clayball (mudball), T = getTired, etc.
Merge pull request #85 from GGSilva2/master

Uhhh stuff, MapUtil and all that
starting improved loading
Merge branch 'master' of https://github.com/Birdbrain2/Rougue
Merge pull request #86 from GGSilva2/master

quick bug fix
Mudball is spell object; Object-oriented stat fx

Status Effects (e.g. slow) are going to be objects now.
Still need to do stun and rage, but DoT and Slow are already converted.
Merge branch 'master' of https://github.com/Birdbrain2/Rougue
Merge pull request #87 from John5025/master

Object statuses, Mudball = subclass Spell
Added music

To test GitHub chat bot
Merge branch 'master' of https://github.com/Birdbrain2/Rougue