Print supported GLSL version
Add new GLSLVersion test functionality
Use getContextVersion() pattern for GLVersion as well
Add skeleton for ShaderLibrary
Add Unit Tests for GLSLVersion
Add map class for storing shader versions
Mark comparison operators as const
Add init code for shader library
Add config.h to fw1 main header
Add #pragma once
Migrate ShaderLibrary to its own file and header
Infer GLSL minor version when single digit
Let GLVersion / GLSLVersion manage the allocation of context version
Add getLogName() for debugging output
Force build of fw1.o using a phony target
Move basic shaders to GLSL 1.3 support directory
Add implementation of getShader()
Switch sb2.cpp over to using ShaderLibrary
Refactor out the shader handling into a common class
Some more refactoring / tidy up