(svn r26292) -Update from WebTranslator v3.0:
czech - 6 changes by Eskymak
estonian - 1 changes by planetmaker
frisian - 152 changes by Geoloep
(svn r26293) -Update from WebTranslator v3.0:
english_AU - 1 changes by mrtux
frisian - 94 changes by Geoloep
korean - 66 changes by Phryxia
latvian - 19 changes by okama2
marathi - 42 changes by rbarde
(svn r26294) -Change: [NewGRF] Make vehicle variable 61 return 'not available' instead of zero when using it in invalid callback contexts.
(svn r26295) -Update from WebTranslator v3.0:
danish - 1 changes by phnoggie
frisian - 147 changes by Geoloep
korean - 130 changes by Phryxia, telk5093
luxembourgish - 1 changes by Phreeze
(svn r26296) -Update from WebTranslator v3.0:
frisian - 53 changes by Geoloep
indonesian - 3 changes by UseYourIllusion
korean - 27 changes by telk5093
marathi - 31 changes by rbarde
(svn r26297) -Update from WebTranslator v3.0:
frisian - 1 changes by Rubidium
hebrew - 97 changes by oofnik
korean - 10 changes by telk5093
(svn r26298) -Fix: [nogo] Invalid DoCommand return callback for method returning bool
(svn r26299) -Fix: [nogo] CmdRemoveStoryPage does not use the string parameter
(svn r26300) -Prepare: 1.4.0-beta4
(svn r26302) -Doc: [nogo] ScriptStory::Remove does remove both the page and its elements
(svn r26303) -Add: [nogo] ScriptStoryPageList() - a list of all story pages
(svn r26304) -Fix (26303): Forgot to add new files
(svn r26305) -Add: [nogo] ScriptStoryPageElementList() - a list of all story page elements for a given page
(svn r26306) -Add: [nogo] More story APIs: RemovePageElement, GetCompany, GetDate, SetDate
(svn r26307) -Add: [nogo] Allow GS to hide story page date
(svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP)
(svn r26309) -Codechange: instead of memsetting a byte array with zero, use a set for marking the flow area of a river
(svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP)
(svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP)
(svn r26312) -Codechange: iterate the nearby tiles instead of the industry list for a conflicting industry when the number of industries is really large (MJP)