Camp

This spell is a level 1 faren 'utility' spell. It is not given to every player like Conveyance and blink and must be purchased.

It's reagents are "Camp Fire's" sold by Rook for 500 shillings each.

What does it do?

It allows you to log off anywhere that is currently not safe, after a long focus time. You will not leave a ghost and you will not pen.

One of the biggest annoyances for me when I was building was constantly running back to town just to log off. Not to sell, to log off - knowing that I would have to run all the way back tomorrow or later. This is a huge drain of vigor and waste of time.....

NOTES : CAN NOT BE CAST IN GHALLS AND CANNOT BE CAST BELOW 55 HP!

Things it does:
1) If a player 'camps' when they log back on from 'camping' their buffs are removed.
2) It does not allow camps to be made in safe zones.
3) It does not allow camps to be made in guild halls.
4) It currently does not allow PKers to create camps (though that is a boolean set in the spells object so it can be  changed on the fly without server reset).
5) It has a base focus time of 120 seconds and reduces by about 10 seconds every 10%'s. The lowest cast time will be around 60 seconds.
6) If you are hit during focus the spell will obviously fail.
7) When the spell is cast you go into a trance-like state. You are SAFE to log off if you do not move or get hit. If you move or get hit you will lose the safe log off the 'camp' - there are bold messages on screen to advise you of this.
8) If you cast and do not log off within 60 seconds the spell will fail and you will lose your 'camp'.
9) If you 'camp' to log off it sets a flag on your character IsCamped = 1, when you log back on this automatically gets set to 0. This allows us to know later that a certain person is camped even though they are logged out.
10) Can not be cast unless you are at least 55 hps.