Made spikiness a usable item attribute
Fixed spinlock bug
Added hierarchial item/creature generation
Items can now be made out of materials

Quaz best material. Boots of quaz, helms of quaz, swords of quaz.
Updated item_free
Added some items and stuff.

Got rid of the pointlessly overpowered items.
Cleaned header files a little bit
Added speed and actions.

Some funky stuff may happen after this commit. Also, time for optimization and stuff
Updated timing
Fixed some memory leaks in the zone generate function
Creatures are now reference counted
Forgot break statement in switch
Actions now utilize priority queue

A priority queue might actually not be a good choice. A binary tree containing
linked lists of actions may be a temporally superior choice.
Changed timing a little bit
commit 1