RA Engineer now uses team colors just like in C&C1.
Added some remap to bottom platform edge of sam site.
Merge pull request #4909 from reaperrr/remap-engineer

Remap fixes for RA Engineer and SAM site
Closes #4862
Closes #4876
Merge pull request #4910 from pchote/menu-fix

Fixes #4902
Merge pull request #4915 from pchote/ui-tick-fixup

Fix start-game UI acceleration.
Merge pull request #4923 from pchote/td-ui-consistency

TD menu layout improvements.
Merge pull request #4921 from pchote/mod-browser-fix

Remove incorrect padding from the top of the mod browser list.
Merge pull request #4920 from pchote/beacon-posters

Add beacon posters to TD
Merge pull request #4912 from pchote/exits

Clean up mobile world insertion.
Move unwanted AttackBase logic to the individual Armaments.
Add BuildComplete property to Building and start initially locked.
Clean up Attack*.
Allow Attack* to control a subset of armaments.
Allow maps to define custom initial cargo and fix initial notification.
Move MuzzleFlash definition onto Armament.
Add AttackGarrisoned for allowing passengers to shoot outside. Fixes #4483.
Allow RenderRangeCircle to specify a fallback range.
Display fire ports in the combat debug overlay.
Don't draw combat debug for actors outside the world.
Fix retaliation against garrisoned actors.