GameTextDraw creation.
Slight dead-end, need to use IS_IN_CHARGE mode.
FIX_OnPlayerConnect
Create text draws in a wide variety of circumstances.
FIX_OnPlayerDisconnect
Unrolled destruction loops.
Reversed order of destruction.
More GameTextDraw destruction tweaking.
_FIXES_CreateGameTextDraws only called by masters.
Resolved foreach addition cases.
Commented iterator functions.
IS_IN_CHARGE
_FIXES_IS_PLAYER_CONNECTED
Display functions, TD boxes.
HideGameText
Doubled the number of GameText styles.
Refined colours.  Moved above other fixes.
Merge branch 'master' into GameText

Conflicts:
	fixes.inc
Hide GT on spawn.  Disable FIX_ApplyAnimation_2.
Merge branch 'master' into GameText