uncommented 'draw final image regardless of input mode' - gets confusing otherwise
Put draw mode for kinect in its own function - and changed input mode to kinect.
~ Removed some old code.
introduced some dynamic kinect variables
Added matrixSmoother filter - and drawing it (though the draw isn't quite efficient yet)
By setting the matrix values to image pixels instead of drawing them as points we increase speed tremendously.
~ Deleted old slow code
moved matrixSmoother filter to its own class
Added peasycam
Added peasycam initialisation if using kinect
Added function to draw points in 3d space
~ tried implementing the other method for realWorld points
~ reverted code to commit prior
Added the same matrix smoother for the pvector-depth-map (not as effective though)
added colour to point cloud
~ removed some previous attempts and hence unused code
3d slitscan working though only limited to 4 rows due to efficiency issues - investigating.
identified function to convert projective to real world position - there was an inbuilt function: kinect.convertProjectiveToRealWorld
Realised PVectorMatrixSmoother is broken - added note to not use yet.
Altered SlitScan3d filter to accept a int[] rather than PVector[]