add permenant paddles
store touched_ent_id in touch from touch system
keep set of paddles, only remove paddles when dropped on goal
add 3 sounds, airhole, general collision, goal. set kivy to use pygame audio
set collision sound volume based on impact force
fade puck out on goal
keep track of pucks/paddles correctly
disable puck fader, causes crash if paddle created during fade!
remove debug statements
don't play sound on gentle impact
give players colours (red/blue), alter other colors not to be red/blue, set airhole colors to lerp towards touching object (but not away)
fix color and lerping of pucks
create "deadzone" either side of each goal by surrounding with walls
parametrize goal size, increase height slightly
Skeleton menu logic, along with currently unused logic to set ball+paddle number at game start
scoreboard logic, and temp display
set scoreboard font to public domain font: http://www.dafont.com/electronic-highway-sign.font?l[]=1
set all labels fonts to electronic-highway-sign for now
Simple Victory menu with "$player_color wins" label and "new game" button shown when a players score reaches 10
add dampened spring to paddles