Shield  and Pulse Destroy
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop

Conflicts:
	Assets/Scripts/KeyboardSeek.cs
Added Character controllers in Interactions 2
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop
Merge remote-tracking branch 'origin/develop' into develop

Conflicts:
	Assets/Scripts/KeyboardSeek.cs
Deleted Interactions Scene
Fixed absorb mechanic
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop
Moved KeyboardSeek to PlayerInput script.
Switch Prototype
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop

Conflicts:
	Assets/Scripts/PlayerInput.cs
Added seek and flee behaviors and a basic NPC.
Merge branch 'develop' into feature/Interactions

Conflicts:
	Assets/Scripts/PlayerInput.cs
More for interactions scene
Merge branch 'feature/Interactions' into develop
Added code to Playerinput to have the pulse scale based on how long the player has been charging the shot. If unwanted, this can easily be removed by removing the pulseScale variable.
Working on arrival
Arrival works.
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into feature/steering
Merged with production.