Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes
SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition
Merge pull request #6 from libretro/master

Memory leak fixes by Alcaro
Merge pull request #7 from libretro/master

(iOS) Add iOS target
Merge pull request #8 from libretro/master

(libretro) Use new logging interface
Merge pull request #4 from Alcaro/master

Fix logging, again
(OSX) Set min OS version to 10.6
(QNX) Fix QNX build
Added CodeBreaker cheat support
Added GameShark and Action Replay cheat codes support
Merge pull request #5 from heuripedes/master

Add cheat support
Merge pull request #9 from libretro/master

Update
Revert "Merge pull request #5 from heuripedes/master"

This reverts commit fb3423a82b5c07d9dc5932282b28ad0fa305b7ff, reversing
changes made to 122ea09a83e948930992668ce9bc5aa7d07c8875.
Merge pull request #11 from libretro/master

Revert "Merge pull request #5 from heuripedes/master"
Revert "Revert "Merge pull request #5 from heuripedes/master""

This reverts commit ccc24029b1a18ee1833ba34aa1f813ec726b28cf.
Remove dependency on zlib
Merge pull request #6 from heuripedes/master

Add cheat support
(OSX PPC) Add OSX PPC detection
Add OSX version minor detection in Makefile
Check frontend value for NULL before comparing it