first commit
Second commit
Third Commit
Initil Commit, Has the folder structure but does not compile
Added Win32 Management, Moved Resource folder outside Code
Modified Win32Management according to game loop, Game Handles windows init, update and shutdown
Initial Graphics System checkin
Added Asset Builder and BuildAssets
Asset Builder modified to be a class
Basic working Assignment, Needs code restructuring and cleanup
Graphics System Modified to be a singleton
Cleaned up graphics code and handeled several crash. Game Project is now dependent on BuildAssets
Added namespace for win32management
Changed the code for more readability, and toying around with git stash and merge.
Created Singleton class for Win32Management, Removed global variables sharing in precompiled header (g_windowWidth, etc)
Adding logging function for visual studio
Modifying the project dependency and resource folder
Adding new shaders, setting up color for each vertex
Added LuaLib project and updated property macro files
Added Lua and LuaC projects