MAA Fixes

Bones and Collision Boxes for Aeon, Cybran, and Seraphim T3 Mobile
Anti-Air
Integrate fixes from patch-Z and Hitboxes

This puts in place unit.lua parts of the Continental's fix, the general
Shielding fixes, and part of the hitbox fixes code.
Finish moving the Continental fix
added init.lua for feature/new-patcher testing.
Adding SupComDataPath.lua and init.lua files.

Thinking more about this, I really dislike this approach, however, for a couple
of reasons:

 - It's brittle (If we change faforever structure, relative links back to
   fa_path break)
 - There will be duplicated code in all of the game repositories.

I do still think we should have an init.lua file for each 'game', but let's do
it in a smart way, where we don't duplicate code and make a maintance hell for
ourselves.

I'll write up a proposal and some lua code soon to address this.

Closes #52 for now, I'll open a new issue when I have a proposal.

Conflicts:
	init.lua
Merge pull request #47 from aeoncleanse/T3-MAA-Hitboxes

T3 maa hitboxes
Merge pull request #43 from aeoncleanse/Continental-+-Raisedistance-fixes

Continental + raisedistance fixes
Update checklist for recently merged branches
Give seraphim T3 arty missing category.

Missing original attribution for this one :/

Credit goes to whoever reported it!
Merge branch 'develop' of github.com:FAForever/fa into develop