Added freetype-gl
Added Layer-class.

Modified Scene-class have layers.
DefaultScene-class has layer tests.
Added SetTransform to Transform.
Graphics debug-logging beatyfied.
Fixed enable/disable layer.

Fixed enable/disable invidual GameObject in layer.
Added freetype library
Added color attribute to Vertex
Added Camera to the GameObject and Component draw call

Added Camera to the GameObject draw call so GameObjects can set the projection transform.
Also enables support for custom shaders inside components by adding camera to the Component draw call.
Added Text component

Implemented freetype-gl inside Text component to enable drawing of text
Merge remote-tracking branch 'origin/Engine' into freetype-gl

Conflicts:
	include/UtH/Engine/DefaultScene.hpp
	src/Engine/DefaultScene.cpp
	vs2010/Engine/Engine.vcxproj.filters
Fixed merge
Implemented SetText, AddText and GetText properly
Merge branch 'freetype-gl'
Fixed merge
Add missing license
Added credits to Readme
Merge remote-tracking branch 'origin/master' into Engine
Made layer transform more sensible.
Added TTFs
Changed GameObject to use just one vector of components
Merge remote-tracking branch 'origin/Engine' into Renderer

Conflicts:
	include/UtH/Core/VertexBuffer.hpp
	include/UtH/Engine/DefaultScene.hpp
	src/Engine/DefaultScene.cpp
	src/Engine/Sprite.cpp
	src/Engine/Transform.cpp
	vs2010/TestProject/TestProject.vcxproj
Batching update

Crashes in non-debug release. FileReader needs fixing