Made the Input class record the correct mouse position relative to the Canvas. Had to add a Resize event to Juice to make it work right.
Made an offset position for the Image component.
Getting started on Full Screen support.
Added an invisible buffer canvas to draw the image onto, and a visible one the buffer gets scaled and drawn in to.
Disabled pixel smoothing on the Scaled Canvas.
Full Screen support is coming along.
Added a justPressed function to Input, it doesn't work quite right yet.
Improving the pointer accuracy at different scales
Made it so justPressed doesn't fire when you hold down a key for a while.
Edited the Demo Projects section and deleted the demos dir.