Building da cheatsheet
proudly added myself (aimozg) to the list of contributors on the start screen
IDEA project configured so it properly compiles and debugs w/o relying on FlashDevelop config file
Fix https://github.com/herp-a-derp/Corruption-of-Champions/issues/191
Merge remote-tracking branch 'upstream/master' into monster-classes
1. Fixes monster images not working because of quote fancification by parser.
2. Added IDEA Run/Debug configuration, and put compiled swfs to root, so they can access img/ folder
Merge branch 'master' into monster-classes
Merge branch 'master' into monster-classes
Merge remote-tracking branch 'upstream/monster-classes' into monster-classes
Merge branch 'master' of github.com:Gedan/Corruption-of-Champions
Removed single-quote prettification, since it's just making images break.

Note that apostrophes still work (e.g. anything that matches (\w)'(\w), but that doesn't affect image tags.
Merge branch 'master' of github.com:herp-a-derp/Corruption-of-Champions
Urta typo fix
Benoit and Sandtrap typo fixes.

As reported by Prisoner416.
Merge branch 'master' of github.com:herp-a-derp/Corruption-of-Champions
Force-set the stage focus after a keybind button event is fired.
More Fixes
1. Fixes #180.
2. Monster.long is now a property to dynamically reflect their changes during combat or distinctive features.
3. In debug mode, monsters are always inspected automatically (so instead of clicking 'inspect' you get both its hard-coded and debug description on one screen)
Merge remote-tracking branch 'upstream/master' into monster-classes
Quick hack to cover up tooltip issues; could maybe apply this to everything else in the tooltip selections to cover future button-naming problems.