Draw the back acessory layer before the skin layer.
feat(readme): code climate badge
Merge pull request #3174 from denis-sokolov/patch-2

feat(readme): code climate badge
Merge pull request #3172 from PeterHatch/back-accessory-layer-beneath-skin

Draw the back accessory layer before the skin layer.
chore(ultimateGear): take ultimategear offline until it's fixed (see https://github.com/HabitRPG/habitrpg/issues/2232)
chore(bailey): bailey on last-day march subs
refactor(subscriptions): move unsubscribe message to the cancelSub button
improve(profile): clarify the cost of unlocks, fix #3175
Merge pull request #3184 from denis-sokolov/avatar-unlocks-3175

improve(profile): clarify the cost of unlocks, fix #3175
fix(rewards): no move cursor on shop and spells, close #2910
fix(footer): correct logic to show debug panel

In the controller, the actions behind the buttons are only defined in development.
As a result, if the environment is neither production, nor development,
the buttons would show up but do nothing.

After this fix, the buttons only show up in development.
fix(challenges): temporarily remove $elemMatch on challenge/user/progress, see #2947
chore(bailey): april fools bailey
feat(april-fools): april fools (revert here when done)
fix(april-fools): matt boch
Merge pull request #3191 from denis-sokolov/footer-proper-debug-condition

fix(footer): correct logic to show debug panel
chore(april-fools): revert april fools
chore(bailey): bailey april mystery
Merge pull request #3187 from denis-sokolov/reward-item-cursor

fix(rewards): no move cursor on shop and spells
feat(hair): add limited ed pastel colors