Remove weird buffering from WII_IPC_HLE_Device_sdio_slot0.cpp
VideoCommon: normalize lighting direction.

It seems that the lighting direction must be normalized. This fixes lots of lighting issues mostly shown in the d3d backend.
Minor improvement of the desktop file
Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func

It's only ever passed PB.RatioInt
CFrame: Handle close events that can't be vetoed.

This can happen during shutdown.

As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
Add a bunch of gradle/AS related stuff to gitignore.
FrameTools: Add a wxPanel as the child of the RenderFrame.

Needed for hotkeys to be captured on Linux.
Move GLInterface around to remove VideoBackends dependency on DolphinWX
UnitTests: make it possible to build tests for code that has global dependencies
VertexLoader: Remove more global state dependencies (this time IndexGenerator and VertexManager)
VertexLoader: Add very basic unit testing to get started
DolphinWX: Use a regular wxMessageBox instead of a PanicAlert for non-panic errors.
VertexLoader: Add more tests, including a few small benchmarks
Core: Fix formatting warnings in DSPJitRegCache
Core: Fix usages of NULL and 0 literals for pointers in GCMemcardDirectory
AudioCommon: Get rid of some unnecessary mem_fn calls
AudioCommon: Remove an unnecessary parameter from the OpenAL constructor

This wouldn't even be saved to anything.
CFrame: Only re-assign focus when "Render to main" is enabled.

It may cause fullscreen loops and since m_RenderFrame == m_RenderParent now it's not necessary to re-assign focus anymore.
Remove x86_32 from DolphinWX.
Remove x86_32 from the DSP JIT.