Adding in room mesh, in progress
Debugging no light inside room
changed room to many cubes, removed vertices and normals
not sure what this changes
Move room back corner to 0,0,0
Fix lighting - no ambient light
fix triangulateVoxelGrid shifting mesh position
lights placed wrt room
Second drawing window with simple mouse click point drawing
Drawing works, pixel stream in sync for adding pixels in drawing
Add erase pixels update, fix mouse up overwriting pixel bug
Merge positioning changes from sceneData