- started update/ upgrade /reorganization of ulti-viewer:
 * usco core elements are now used correctly (asset-manager, client deps, parsers, stores etc)
 * new viewer now uses the polymer-three-js viewer base elements
 * migrated old js lighting definition to new custom element based lighting
 * also uses the new helper custom elements
 * modified drag & drop system to use the upgraded , cleaned up system
 * working through the old API and viewer to update the various aspects
 * work in progress !
- further clean up / restructuring of viewer
 * markup changes to match updated components
 * code alteration in the javascript side, to match changes
in the three.js element & helpers
  * various minor tweaks
- updated all depency entries in bower.json
- removed lots of old/obsolete code etc
 * removed old code
 * removed old styles
 * removed old fonts
 * etc
- continued overall cleanup/overhall
 * removed bad/obsolete html imports
 * minor fixes in html structure
 * fixed issues with mesh loading
 * started added element for updated three-js element api
for autoResize/autoCenter
 * updated viewer's very basic css
 * updated & cleaned up bower & package json files
 * added back a few basics for demo
- cleaned up and updated readme (work in progress)
- moved styling from demo to element css
- some additional styling moved out into css file
- added (experimental) shadow & mirror planes:
 * mirror plane feels off, given that objects are centered
at 0 , commenting out for now
- lots of additional cleanup and restructuring:
 * removed unused code
 * regrouped event handlers correctly
 * smaller cleanups here and there
- added embeded version basics
- added back "clearScene" method to viewer (wrapper around
the three-js elements method of the same name)
- cleaned up "clearResources" method (now handled mostly by asset
manager)
- some code restructuring to emphasise important api methods
- fixed some error handling issues (variable name problems)
- added back localstorage storing of viewer's main params
 * updated bower dependencies accordingly
- minor additional fixes to resource/ model management
 * experimenting to get best results
- experimenting with release/ build methods
 * updated readme
 * added experimental release in app/
- added back and updated cubic loader (3d loading bar) for
resources:
 * updated code to match updated apis
- added automatic stoping of camera autorotate on
selection
 * updated markup , modified selection handling in js
- updated embeded version build procedure:
 * updated readme with more detailed instructions
 * added example/pre- built version in the "embed" folder
 * removed the old embed.html file & the app folder, as they
did not really make sense as far as embeded versions go
- slight README adjustments, considering #27 done for now
(pending automation and adjustements) closes #27
- removed storing of meshes in secondary cache for now
- updated demo to actually show something out of the box