Adding Incrementals

Trying to unfuck the choppy animations...
travelog

blah
Pre-branch update

Very few changes in this one
Post-Branching fuckup repairs

I tried to get level locking/unlocking working, and broke everything. I
managed to get a bunch of the good changes back in, such as:

-PlayerStats now programmatically finds all UpgradeableObjects and calls
their Reset() function when PlayerStats.ResetStats() is called

-Fixed upgrades still not saving properly – gameObject.name was giving
me the name of the player_stats all the upgrader scripts are now
attached to. For now they just have a protected string for PlayerPrefs
functions.

So, lesson learned. Submit to git every night, and make changelogs here
and then add them to the website.
Pre-refuckup

Essentially everything is restored to where I had it before I started
dealing with the NullReference issue when Upgrade() is called for level
unlocking.
In the process of fixing level unlocking
Levels Unlocking

But saving them is borked.
Relatively Stable

Just saving before I revamp the GUI
Merging GameEngineAttempt