Huge Locker update, uses the globalized ItemData array, also shows inventory amount instead of an item count of the items in the locker, which fixes a runaway script issue related to said item counting, using the ItemData array also means you can basically store anything in your own personal locker or the global locker (enabling trading of items which were previously not able to be traded, such as Tokens, Stim syringes, Augmentation Canisters/Upgrades, Shield Parts, etc)