First pass of CCEFffect framework.
Incorrect block type in CCPhysicsNode.
Template fixes.
Round calculated label sizes up to prevent strings with certain fonts from not rendering
Sort of basically working tilemaps. (at least minimally (don't use isometric!))
Better batching.
Adding more ortho tilemap tests.
Iterate only visible tiles.
More tilemap features/fixes.
Tilemap opacity fix.
Add CCPhysics+ObjectiveChipmunk.h to the appledocs blacklist.
Merge branch 'v3.0' of github:cocos2d/cocos2d-iphone into v3.0
Flipping finally works.
Fixes for flipping.
Cleanup.
fixed buildResponderList: in CCResponderManager

previously *buildResponderList:* overlooked adding the current node to the responder list if the node *only* contained children with a negative z-index while having interactions enabled.
 
flagging the node for possible addition, then eventually adding it should patch this.
 
and some minimisations.
Merging in new tilemap tests
Spring joints can have enable able restLength.
Joints have the option to scale and are done so when deserialized from CCB’s. Private API’s otherwise.
fixed small typo in comment in default cocos2d template