Rename dragon bones.js to dragon_bones.js

This example fails to load as it expects dragon_bones not dragon bones.
Merge pull request #48 from Kevnz/patch-1

Rename dragon bones.js to dragon_bones.js
Fixed a persistent typo: "verison" to "version".
Merge pull request #49 from jeroenverfallie/master

Fixed a persistent typo: "verison" to "version".
Showing how to position a DOM element relative to the game world, even when scaled.
Lots more wip tests - need to tidy these up soon!
reduicing stiffness to solve issue #50 (platformer material example is not working correctly)
Setting Examples up to handle integration with the new Phaser web site.
Updated embed scripts.
Child input priority example.
Fixed issue with respawning examples windows.
Mosaic effect first pass
add grunt-cli to devDependencies
New tests and fixes for 2.1.0 release.
New examples and CDN url fix.
Adding an example of the justPressed function

If i saw correctly, there was no use of the justPressed function, i created a simple example that showcases the function and commented the code.
New examples for Phaser 2.1
Transition and 100% scale WIPs.
More transition tests.
Moved the BitmapData examples into their own folder.