Add an icon to opencs.exe as well
Move windows platform specific files into a common directory.
Don't produce NaN's for 0-length controllers in NifOgre::DefaultFunction
Ignore invalid input in numeric EditBox (Fixes #1885)
Ignore text keys for zero-length animations (Fixes #1876)

This fixes an issue where the Riekling's attack animation would trigger *two* hits on each swing. It has the "min hit" and "hit" keys at the same time, so the MinHitToHit segment a zero-length animation. This caused problems as the "hit" text key will be encountered twice; once when playing the "max attack to min hit" segment and once when playing the "min hit to hit" segment.
Don't play sound for torches with OffDefault flag (Fixes #1884)
Revert "Don't trigger CellChanged events when crossing exterior cell borders (Fixes #1874)"

This reverts commit 0c67ff9ed0c2c20bd43195fe3d17f1ef07de5719.
Make PlaceItem place the item in the player's current worldspace
Reset bounty and crime immediately when going to jail (Fixes #1892)
Fix creature attacking flag not being reset after the attack starts (Fixes #1889)
Don't allow talking to creatures that are in combat
Don't greet dead actors in AiWander
Don't show crosshair tooltips for actors in combat
Implement vanilla distance threshold for AI processing (Bug #1876)
Always show tooltips for dead actors
Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896)
Add a TODO comment
Fix "failed to open file" error when no startup script is given
Change Always Run key default to Caps Lock, as in vanilla

A poor choice, but it's still what players coming from vanilla MW will expect.
Add a hack to support binding the console to a printable key (Fixes #371) and change default console key to morrowind default (GRAVE)