Fluidic Plenisher work - just about done!
Transmitter network efficiency overhaul! Transmitter networks now only refresh acceptors on the transmitter that initiated the refresh instead of resetting the entire grid.
Whoops - fixed crash. Also added recipe for Plenisher.
You can now push fluids in through the bottom of a Portable Tank, and it will route to the first empty tank above!
Fixed refs to refresh() method
Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture