Fix CCBAnimationManager inconsistency between cocos2d-iphone and cocos2d-x

Running animations with CCBAnimationManager no longer cancels all actions currently running on a node.
It now only cancels actions that have been started by the animation.


This is a mirror of: https://github.com/cocos2d/CCBReader/commit/6598e89625fa495269bc19ad85a5d2f918d244cb