BestZ will now adjust for model size when used to adjust movement z
Strange crash hack/workaround that occured on peq
Fix slow calculation

Full details: http://www.eqemulator.org/forums/showthread.php?t=38734
Increase NPC bash/kick delay by 3 (8 total by default)
Fix slow effect on NPC special attack reuse timers
Port slow fixes to bots
Split Mob::SetAttackTimer into Client and NPC methods

This was the easiest way to NPCs delay settings to be sane in the database.
The functions are cleaner since there is no specific logic to change
behavior depending on if they're a client or not.
Change NPCs to have their attack delay set in DB

This gives us a much more straight forward way of setting mob
attack delay with respect to live.

The attack_delay column is in 10ths of seconds, just like weapons are
The attack_speed is left for references for now.
Change scale of GetPermaHaste()
Merge branch 'master' of https://github.com/EQEmu/Server
Merge branch 'master' of https://github.com/EQEmu/Server
Added attackdelay to #npcedit

Also changelog!
Fix copy paste error
match GetAttackSpeedTimer haste with the recent change to SetAttackSpeed
Merge branch 'master' of https://github.com/EQEmu/Server
removed some recent changelog comments that aren't committed to our code.

added comments about merchantprobability.
Merge pull request #170 from regneq/master

merged from main eqemu git