Added a bow creation method
Abstracted the Random variable rand up to a class variable becuase it's
used often.
Added the selection of the item type based on a random number
Commented the generateBow command
Calculate itemQuality once in the generateLoot method instead of
everywhere to try and help ease the crazy math performance of the crazy
super awesome algo
Added names to created items
Began work on enchanting. Created loadEnchantment method which loads up
the list of enchantments. Currently kind of yucky.
Created a LootEnchantment class that houses enchantment, weight, and cap
all in one!
Added proper creation of Enchantment Lists.
Added code that created enchantments and put them on an item
REmoved unnecessary if statements in genereateX methods
Cleaned up unneccessary import statements
Added dragon name
Fixed EnderDragonFight not using the passed name on dragon creation
Added the level of the dragon to it's name
Give the chest content generator 5 + (level / 5) instead of just the
level.
This build works, but only makes swords!
Fixed an error in cap generation that could cause negative caps to be
made.
Fixed an invalid modifier when getting quality
Tested.
Made a genertic enchant function and added back in all four types of loot
(swords, armor, tools, and bows)
Added bow enchantment call. Whoops
Fixed a test cheat that made a player's cont. 100%