Russian translation in json format
Sea Rework V2:

Snake reworked to have fast moving forward torpedo.
Given tactical AI and new values to compensate. Overall has a similar role.

Hunter tweaked to have burst-fire effect, but similar behavior. Given slight impact to help slow down attacking raiders and repel floating amphibs.

Claymore buffed slightly in many ways. Hopefully a bit less suicidal.

Dagger sonar adjusted to actually be correctly nerfed this time.

Duck recieved a major nerf that makes them consistant across land and sea- they now block eachother's fire underwater.

Other minor balance tweaks:
Skeeter slightly faster.
Urchin has slightly more sonar range.
Crusader depth charges nerfed for tracking slightly.
Typhoon gained slight damage increase.
cleanup Cloakyfac def
Cloakyfac lua script
cleanup Amphfac defs
remove BOS version
remove Completely OBsolete cloakyfac script
cloakyfac uses new script
fixed cloakyfac wrecks
CAI doesn't explode if given funny economy buildings
Also some small cleanups:
* Remove CA compatibility code
* Change a table being cleared from false to nil
* Fix department of redundancy department in save/load error messages
Merge pull request #84 from sprunk/patch-2

CloakyFac: Lua script + cleanup unitDef
Geos can be built underwater (fix #85)
Also cleanup some script/unitdef stuff
Fix battleship self-d death script to not look awful
Merge pull request #86 from Anarchid/master

Fix most instances of #27 by replacing 3ds models with collada ones.
Fixed shield link bug and made the visuals slightly more obvious.
Resource bar reserve no longer steals tweakmode clicks
Context Menu lists multiple same-weapondef shields properly
Cremcom gets its own (ugly) corpse instead of dying as an armcom
Panther helptext mentions EMP explosion
Tweaks to shield link. Improved drawing and reduced healthbar flicker.