Switched golems to a haxelib.
Oops! Flash textures don’t resize, so, we need to dispose of older ones if there are any.
Encapsulated Texture. Time to move forward.
Moved the GLSystem’s init callback from the constructor to a public var.
GL objects now extend Artifact, and only connect once their connect function is called. A little buggy at the moment.
Uniform and attributes locations should be owned and managed by their source Program.