move drawing into mesh class
textures working; all collisions cause seg fault
remove std ns; add normal mapping
normal map render, math may be wrong
terminal scrolling
new cmake model
new cmake model
supress debug message with config file; fix console scrolling
turn out the lights
fix python lib loading
add INSTALL
cleaning up box source
update
combine 3d glsl programs
add glsl array
update make system
implementing uniform array
instancing barely working
maze working marginally
too manu attrib