Move border logic out of main
Game triggers hero moving off screen now which is caught in map
Game triggers hero moving off screen now which is caught in map
Clean up main, make it work with local host
Clean up console logs
Only sends back player if a player was actually found
Update start screen for player - randomly selected third screen
Rename player get route with email rather than username
Rewrite small console logs
Merge conflicts
Add user's name to play screen
Creates new enemies when changing screen?
Only add global variable if appropriate - if user already signed in
If player has no existing mapId, placed in a random new screen
Merge pull request #17 from rising-thunder/cilop

Fix savescreen API endpoint
Fix world creation linking up maps bug by promisifying mongoose
Update users - places new player on random already existing screen rather than hard coding
adds navbar to game
No longer hard codes player's starting position
Check user name uniqueness on creation