Starting to turn the renderer into an engine
Layers remove the finished drawables
That can be final.
Cleaned up the code. Also, the renderer will not be an engine.
The whole layer system is mucked up
added the kwt toolkit lyaer that goes on top of everything else
KWT is now initialized and hooked into the game engine.
Fixed indexing error
Adding a window the correct way
I've determined that this will not happen.
Looks like the layer system is mostly figured out
Implemented mulitpleLoggerSystem
no need to worry about logging to console anymore.
Migrating more towards a better log system
Lets not track the log file