That's what I thought.  I haven't been seeing it.  
On Jun 2, 2014, at 4:17 PM, Andres Valenzuela <notifications@github.com> wrote:

> In systems/plants/@RigidBodyManipulator/RigidBodyManipulator.m:
> 
> > @@ -627,15 +627,8 @@
> >  
> >        % collisionDetect may require the mex version of the manipulator,
> >        % so it should go after createMexPointer
> > -      if (model.mex_model_ptr~=0 && checkDependency('bullet'))
> Without Bullet. If cmake doesn't find Bullet, the function that `RigidBodyManipulator` calls to get a `DrakeCollision::Model` shared pointer returns a pointer to an object of the class `GenericModel`. The methods in that class are the ones I'd expect to be spewing output.
> …
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