Added a method to drop packets until the queue is semi empty.
Added a way to purge TCP and UDP Queue on Server and RemoteClient
Ready to test
Added a event to the remote client to know when a disconnection happens.
Ready to test
Starting implementation of the event when a UDP message arrive on the game client.
Ready to test both UDP and TCP
Works very well.
Merge branch 'origin/HighPerformanceRefactor'