options.Cfg:  use scaling to cover the monitor screen @ 4x, 1.78:1

	- keep RNG seed.
Sprites rule: add URBAN for interceptor windows
TerrainPack rule: make POLARMOUNT terrain southern hemisphere only.
Xcom1Ruleset rule: add terrains for TerrainPack
	- add strings too, for ConfirmLandingState.
	- adjust manufacturing, Elerium & Alloys used for tanks & Craftweapons
	- lasers of all types now need Elerium

Map: fix the AdvancedDrawRoutine, yeha
	- tidy & recalibrate drawing smoke/fire
	- stop rankIcon from getting overwritten by westwall above.
TileEngine: smoke lasts up to 17 turns
Tile: smoke lasts up to 17 turns
ConfirmLandingState: adjustments.
DogfightState: account for TerrainPack textures in getTextureIcon()
GeoscapeState: re-position funds
Globe: redefine night & day (shade) ints
ResourcePack: debug for sza_MusicRules
BattleUnit: refactor playHitSound()