CORE: maneuver burden, maneuver stat bonuses, overload
Hades
Add custom spell lsits for Hades and Shinryu.
You forgot to pull before you did commit+push :P

Merge branch 'LiveServer' of https://github.com/LegionXI/darkstar into Hades

Conflicts:
	sql/mob_groups.sql
	sql/mob_skill.sql
	sql/mob_spawn_points.sql
	sql/mob_spell_lists.sql
Fix broken spell list...
database corrected mob model and size of the lacerators
database lacerator mobtype correction( sorry i set them on nm while they're not)
Hall of Muru
Botulus
Botulus
New Shit!
TP Part 1
TP 2
Fixes and new stuff:
(Merge Minerva branch into Hades branch)

1. Fixed crashing server from Curse

2. Fixed crashing server from repose

3. Fixed Drk's endark spell

4. Fixed Aqrabuamelu not spawning and not using correct IDs.

5. Created new status effect for use in future endgame content - sjboost. To preview, use @sjboost with godmode OFF(the effect is also included in godmode).

6. Filled in mob IDs for Provenance zone. Walk of Echoes still being worked on in its own branch.

7. Tweaked Slendy and Minerva NMs (additional effect dmg, auto spieks, modified spell lists and skill list, and unfinished AI).

8. Added framework to later make any kind of spike effect you can think of on NM (as auto spikes) as part of a mobskill TP move, part of a spell, or part of an item as a hidden effect.

9. Fixed a few instances of multiple mob family ID,s additional worked needed. Already spoke with L0ki about what was up.
Mergeed branch 'Hades' branch 'LiveServer'
***DarkStar updates**

Mostly pup automaton stuff.

Merge branch 'master' of https://github.com/DarkstarProject/darkstar into LiveServer

Resolved Conflicts:
	sql/mob_groups.sql
	sql/mob_pools.sql