Added stub.
Created empty implementations for the LinearAllocator class.
Added a exception class for memory called MemoryExceptions.
Chunk separation in progress.
Completed the constructors of LinearAllocator, one who takes an buffer and one who allocates own buffer.
Added describing comments to the functions in LinearAllocator.h
Added implementations to various functions in LinearAllocator.cpp
Merge remote-tracking branch 'origin/LinearAllocator' into pool_allocator

Conflicts:
	GameEngine/ToolKit/ToolKit.vcxproj

Added PoolAligator logicz!
Merge remote-tracking branch 'origin/LinearAllocator' into pool_allocator

Conflicts:
	GameEngine/ToolKit/Source/LinearAllocator.cpp
Added files for Double Ended Allocator.
Added a overload of the new operator to use with the linearAllocator.
Fixed error check if all memory was used in alloc func in LinearAllocator.
Added a MemoryException class.
Added system pause to end of program.
Double Frame allocator added.
Merge remote-tracking branch 'origin/LinearAllocator' into pool_allocator

Conflicts:
	GameEngine/ToolKit/ToolKit.vcxproj.filters
forgot to save files before merge. Whooops!