Merge branch 'master' of https://github.com/iimarckus/pokered
Use bits for status constants instead of masks.
Use map constants for hardcoded warp destinations.
More move effect constants.
Label a Route 11 gatehouse script better.
Improve comments/labels for Silph Co 7F.
Add a missed map constant.
Use decimal for levels, and replace some hardcoded RAM addresses.
Add labels and comments to the Fan Club.
Comment where gym trainers get deactivated after beating the leader.
Clean up rst vectors and interrupt labels.
More move and effect constants. Use a constant for total move count.
Comment in-game trade evolution.
Use callba/callab macros for cross-bank calls.
Comments and labels for saving the last blackout map.
Merge remote-tracking branch 'iimarckus/master'
Documented reflect/light screen effect function. Labeled some related text.
Documented/labeled lots of move-effect-related stuff.
Merged with yenatch
Finished documenting/labeling functions in the MoveEffectPointerTable.