bugfix: minor typo caused stack overrun when several vertices happen to fall exactly on cell boundaries
bugfix in RecastMeshDetail: in some rare dense cases the polygon simplification moves the polygon to a point where the center is very far from the region. For now we just fall back to the old code (flood-fill from the vertices)
changed remarks
Merge branch 'master' of https://github.com/memononen/recastnavigation
thrown away the fix I made to Recast/Source/RecastMeshDetail.cpp in favor of the upstream code.
Merge pull request #14 from axelrodR/master

Bugfix: A typo in dividePoly can cause stack overrun when several vertices happen to fall exactly on cell boundaries