ALPHA 2.3 Patch

ALPHA 2.3
Fixed
|- X39_MS2_fnc_blackOutUnit is not forced locally (prevented healing as
the values are never broadcasted) Side fixes are expected!
|- Defibrillator option now only should pop up when needed
\- Pulse should now be lowered slowly when perma knocked out
Added
|- "\X39_MS2_Resources\textures\BasicWaterOverlay.paa"
|- "\X39_MS2_Resources\textures\BloodOverlay.paa"
|- Dummy implementation for BlackOut wakeup (use Naloxone in action
menu) ((there are some missing functionalities which is why this is a
dummy implementation))
|- Variable "X39_MS2_var_Adrenaline_PulseLimitStage1" with default '90'
|- Variable "X39_MS2_var_Adrenaline_PulseLimitStage2" with default '120'
|- Variable "X39_MS2_var_Adrenaline_PulseLimitStage3" with default '180'
|- Variable "X39_MS2_var_Adrenaline_PulseLimitStage4" with default '-1'
|- Variable "X39_MS2_var_Adrenaline_allowForceWalkByPulse" with default
'true'
|- Variable "X39_MS2_var_Adrenaline_pulseForceWalkAt" with default '190'
\- Variable "X39_MS2_var_Adrenaline_knockOutSmallerMinPulseManipulator"
with default '0.2'
Changed
|- Simulation for pulse is now able to differ between multiple movement
speeds (also its possible to limit them) (!Pulse is still calculated
linear!)
\- Execution time for ALL items reduced to 1 (for test reasons only!)
ALPHA 2.4 Patch

ALPHA 2.4
Fixed
|- InterAction menu opened on all objects (should now only do so on
vehicles of the type "air", "car" or "boat")
|- registerAction will now return the id of the created action
|- pulse is raised to the sky when under influence of high fatigue
\- "X39_MS2_var_Adrenaline_PulseLimitStageX" variables have been used
wrong (when setting one to -1 they where not disabled instead they just
stopped there)
Added
|- Interaction to add blood to a target
|- DEBUG feature to check who is targeted by the interaction menu
currently
|- DEBUG feature to check who is targeted by the medical menu currently
|- preDefine for server/client config "RGB(SCALAR,SCALAR,SCALAR)" works
just like RGBA but without the ALPHA
|- preDefine for server/client config
"RGBAf(SCALAR,SCALAR,SCALAR,SCALAR)" supports ranges for R/G/B/A from 0
- 1
|- preDefine for server/client config "RGBf(SCALAR,SCALAR,SCALAR)" works
just like RGBAf but without the ALPHA channel
|- Variable "X39_MS2_var_Adrenaline_useFatigueForHeartCalculations" with
default true
|- Variable
"X39_MS2_var_Adrenaline_pulseUseFilmGrainForHighPulseIndicator" with
default true
|- Variable "X39_MS2_var_Adrenaline_pulseFilmGrainKickIn" with default
120
|- Feature: When youre getting hit a hitmarker will popup depending on
your pain (current pain / max pain)
|- Variable "X39_MS2_var_Feature_SimpleHitMarker" with default true
\- Variable "X39_MS2_var_HitMarker_ReductionPerTick" with default 0.25
Changed
|- ServerConfigs preDefinedMessages to prevent confusion at the triage
card
|- Add functions are now forced to be local to the target (Set functions
still need to be callen using BIS_fnc_MP)
|- Usage of the variable "X39_MS2_var_Damage_EnableHitzoneHead" to
improove net performance (adder was not affected by this)
|- Usage of the variable "X39_MS2_var_Damage_EnableHitzoneBody" to
improove net performance (adder was not affected by this)
|- Usage of the variable "X39_MS2_var_Damage_EnableHitzoneHands" to
improove net performance (adder was not affected by this)
|- Usage of the variable "X39_MS2_var_Damage_EnableHitzoneLegs" to
improove net performance (adder was not affected by this)
|- Usage of the variable "X39_MS2_var_Damage_EnableHitzoneGeneric" to
improove net performance (adder was not affected by this)
|- Usage of the variable "X39_MS2_var_Bleeding_EnableHitzoneHead" to
improove net performance (adder was not affected by this)
|- Usage of the variable "X39_MS2_var_Bleeding_EnableHitzoneBody" to
improove net performance (adder was not affected by this)
|- Usage of the variable "X39_MS2_var_Bleeding_EnableHitzoneHands" to
improove net performance (adder was not affected by this)
|- Usage of the variable "X39_MS2_var_Bleeding_EnableHitzoneLegs" to
improove net performance (adder was not affected by this)
\- Usage of the variable "X39_MS2_var_Bleeding_EnableHitzoneGeneric" to
improove net performance (adder was not affected by this)