Added possibly missing brackets
A_Log formatted text

Make DECORATE version of Log consistent with ACS version.
New Freedoom names

- Added freedoom2.wad as valid alias name (freedoom1.wad already
existed).
- Renamed titles to Freedoom: Phase 1 and Freedoom: Phase 2.
- Reordered to put Phase 1 above Phase 2 in the IWAD picker.
Merge branch 'master' of https://github.com/Gaerzi/zdoom
Merge branch 'master' of https://github.com/rheit/zdoom
Merge remote-tracking branch 'upstream/master'
- Fixed useless 'array != NULL' check.

- 'notranslate != NULL' is completely useless, because 'notranslate' is an array, hence removed.
- I interpreted 'SbarInfoScript != NULL' as a typo, since 1)in the next expression inside the condition there's a dereference to 'SBarInfoScript[SCRIPT_CUSTOM]' and 2)'SBarInfoScript[SCRIPT_CUSTOM]' is checked against 'NULL', in line 352, and then dereferenced when introducing 'cstype'.
Merge branch 'array_null_comparison_fix' of https://github.com/edward-san/zdoom
Merge remote-tracking branch 'upstream/master'
Made onground a player property

"onground" was a global, despite being treated as a player property and
crossed with instances from other players or prediction.
- fixed uniqueTid logic - patch by Edward-San.
Clear old camera from previous level

The sound code could accidentally reference an old invalid camera during
level spawn
Merge remote-tracking branch 'upstream/master'
Player prediction fixes in PIT_CheckThing

Player prediction could end up executing functions for TOUCHY things or
modify velocities when BLASTED, among other things.
Fix two issues with GL nodes handling

Fix inability to load GL nodes for maps with names longer than 5 characters.
Fix inability to load GL nodes from external GWA files.
Merge branch 'master' of https://github.com/rheit/zdoom
Fix incorrect Maulotaur melee attack sound

It was STFHIT instead of STFPOW
- Fixed new[]/delete mismatch in FNodeBuilder

Found with address sanitizer.
Merge branch 'fnodebuilder_new_delete_fix' of https://github.com/edward-san/zdoom
Add NOBLOOD flag to Heresiarch actor

Heresiarch entity in vanilla Hexen doesn't spawn blood when hit