Remove first-person HUD logic
Removed Blockly button

Conflicts:
	source/blocklyButton.js

Conflicts:
	source/player.js
Finish removing blockly button

Conflicts:
	source/scene.js
Start refactoring HUD

Conflicts:
	source/hudInstructions.js

Conflicts:
	index.vwf.yaml
	source/index.js
Switch from grid to inline inventory
Added radial energy meter
Smoothly update battery value
Removed ram HUD element
Refactored ram and ramMax

Conflicts:
	source/hudInstructions.js

Conflicts:
	source/index.js
Added HUD images
New main rover element/battery meter
Add minirover and camera selector elements
Set targetID using targetPath
Update inventory HUD element
Added new Inventory HUD assets
Modified rover element
Added events to camera and rover elements
Removed unused images
Made inventory icon size a variable
Merge pull request #83 from virtual-world-framework/HUD-redesign

Hud redesign