Removed comment
First pass at laser oculus UI pointer
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
Functional sixense "laser" oculus selection mode.
Made Oculus UI framebuffer resize when window resizes
added _starveCount, _silentFramesDropped
Actual stereoscopic 3D UI. Looks better now.
Minor adjustments
Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
added MovingMinMaxAvg and unit test; added additional stats to AudioStreamStats struct
Made it so you can only select in a 180 degree radius with oculus
new auidostreamstats displayed in interface, domain page stats updated
Separated mouse and controller pointers
added format labels in interface for new audio stats
Code cleanup
Very basic metavoxel save/load.
Lock the attribute mapping, since it can be accessed from multiple threads.
added RingBufferHistory template class, used it in SentPacketHistory and MovingMinMaxAvg
Gather and print out some stats after loading the data.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels