Victory Condition Absract, game state, player winning on locked tiles
Merge remote-tracking branch 'origin/Add_VictoyCondition_FoRealForSho'

Conflicts:
	AWorld/Assets/Script/Beacon.cs

Merging in new code for win conditions.  and first win condition!
Fixed dumb  looking spite crap
Added 5th altar

--For playtest Thursday - gonna change it so there are no duplicate
altar types