Added NetBuffer.WriteAt()

git-svn-id: http://lidgren-network-gen3.googlecode.com/svn/trunk@347 e2304582-335f-4349-fc35-ba3f7475a1fb
ReadAllFields and ReadAllProperties now throws ArgumentNullException

git-svn-id: http://lidgren-network-gen3.googlecode.com/svn/trunk@348 e2304582-335f-4349-fc35-ba3f7475a1fb
Added option to specify synchronizationcontext when registering callback

git-svn-id: http://lidgren-network-gen3.googlecode.com/svn/trunk@349 e2304582-335f-4349-fc35-ba3f7475a1fb
Added WriteAt() methods and fixed unnecessarily large allocation

git-svn-id: http://lidgren-network-gen3.googlecode.com/svn/trunk@350 e2304582-335f-4349-fc35-ba3f7475a1fb
Fixed duplicate detection for unreliable sequenced data; thanks deadpolygon for fix

git-svn-id: http://lidgren-network-gen3.googlecode.com/svn/trunk@351 e2304582-335f-4349-fc35-ba3f7475a1fb
Handle ConnectResponse despite connection being in place; to handle dropped handshake messages

git-svn-id: http://lidgren-network-gen3.googlecode.com/svn/trunk@352 e2304582-335f-4349-fc35-ba3f7475a1fb
NetQueue.TryDequeue failure will now only throw in DEBUG
WaitMessage will now create a wait event object if needed


git-svn-id: http://lidgren-network-gen3.googlecode.com/svn/trunk@353 e2304582-335f-4349-fc35-ba3f7475a1fb
Fix for unreliable sequenced channels. If you sent too many messages rapidly that get dropped along the wire messages would stop being enqueued. 

git-svn-id: http://lidgren-network-gen3.googlecode.com/svn/trunk@354 e2304582-335f-4349-fc35-ba3f7475a1fb
Initial commit
move to v4.5.1 framework