level 1 update

-Richard placeholders removed
-Road material has been adjusted to be less shiny.
-Suburban area has been started
Cleaning up

Getting rid of things that shouldn't be there (cloud/smog tests)
Waterbox movement

added slight up and down movement to the water. This simulates a
changing shore line and variance in waves.
level 1 update 2

-Suburban area created
-waterbox raise height adjusted to not bury billboards soo much.
-remainder of level 1 placeholders removed.
Let's make it shine

Little bit of ultraviolet spitshine on a few materials
Menu navigation
Merge branch 'master' into DesignTeam
level 1 update 3

-suburban area house placement complete
-beachside buildings placed.
Distance Glow Test

Go fly up to the glowing boat I dare you.
City building placement
city assets
level 3 assets
randomizers and imports
Options menu and restructuring
Loading Screens
Merge branch 'DesignTeam'
Merge branch 'iss70'
fixed include
Fixed additional include
City asset placement