Added basic infrastructure (but no functionality) for BMSkillWeak
Removed BMDieSwing->split() and BMDieOption->split() so that splitting does not cause the dice to lose their swing or option character.
Added BMDie->shrink() and BMDie->grow() placeholders, as well as BMDieTwin versions
Added logic for BMDie->shrink() and BMDie->grow()
Added Mighty die skill
Updated Python client to add abbreviations for weak and mighty
- Added new die flag BMFlagForceDisplayValue, for use with value dice
- Cause value dice to have the new die flag
- Added code to cause UI to display values when it sees the die property ForceDisplayValue
Started adding QUnit tests
Merge remote-tracking branch 'upstream/master' into 279_weak
- Updated descriptions of mighty and weak die skills
- Added descriptions of interactions
Updated responderTest to include missing interaction
Allowed for creation of zero-sided dice
Updated unit tests to allow zero-sided die
- Changed "not contributing to initiative" signalling value from 0 to -1
- Added Dead Guy to button list
Added no-op change to force Jenkins rerun
Reverted no-op change to fix checkstyle warning
Added verbose logging to PHPUnit run
Updated Dead Guy button ID to 687
- Separated possible die size arrays for Mood from Weak/Mighty
- Corrected Mood to using 1, 2, 4, 6, 8, 10, 12, 20, 30
- Set Weak/Mighty to using 1, 2, 4, 6, 8, 10, 12, 16, 20, 30
- Altered unit tests to match
Fixed failing QUnit tests