Random class added to LoomScript to bind the already existing Mersenne Twister based 'utRandomNumberGenerator' class in LoomSDK
Changed initial seed of Mersenne Twister from 0 to something else. Haven't been able to find definitive answer on if 0 is valid or not, but better safe than sorry!!!
Added some (float) typecasting for windows compiler to work
Added missing call to     installSystemRandom(); !!!
Support decompression of gzip data in byte array
Merge pull request #129 from southpawfishel/gzip

Support decompression of gzip data in byte array
Merge pull request #127 from 24BitGames/LFL-DD-MTRAND

Random class added to LoomScript to bind the already existing Mersenne T...
Added 2 Minimal Templates to be used with --template command.
Loom Minimal Application Template
Loom Minimal Console Application Template

Everything should be in order and setup exactly like the other examples. You might have a look at the readme.md files to make sure
everything is in order and will work with you whatever documentation setup you guys use.
Removed comments.
Removed icons.
Merge pull request #130 from lcizzle/JE-MinAppTemplates

Minimal Templates
Take into account screen scale for AdMob ads on retina displays.
Merge pull request #131 from LoomSDK/BJG-FixRetinaAdPositioning

Take into account screen scale for AdMob ads on retina displays.
Report case where a property and member are the same name rather than silently asserting.
Better error when NDK not found.

Thanks to Jeremy Easoz.
Made IOS_SIGNING_IDENTITY more descriptive and obvious.
Kill garbage.
NOP to trigger build.
Added overloaded operators for the Point struct to multiply and divide against scalars
Improved win-cmake.bat with many supported MSVCs.
JME-FixTypeOps: Updated system.reflection to handle types at runtime (ie. as passed to a function), added UnitTest and tested under Lua and LuaJIT VM