Added new tanks
New maps and enemy line up
Changed permissions
Enemy line up
Reading assets to an ArrayMap so they can be read in from a key
Restricting zoom and scroll to the screen size
Reading enemy from enemy repo based on keyName
Created enemy repo to create enemy setups and store them against a key
Reverted change to splining to revisit later and reading textures based on enemy ID
Changing pathing to Vector2 array from passing around a complex data structure (DefaultConnection list)