Created GUI_Flow_Arm branch
Decreased the size of the maze for development ease
Exit Collider Attempt

There is an issue figuring out the triggers for collision
Added basic GUI Scripts. Credit: Alec, Rachit, Arush, Mehul
Attempt to fix Merge Error
Fixed Trigger dector on ExitCollision.cs Added toon shaders to the walls Removed (Clone) from objects instatiated by Maze_Generator_Controller.cs
Basic working GUI implemented.
[Unrelayed to GUI Arm] Added another Maze Algorithm
Square Matrix now instantiates within MazeGenerator.cs children
Added a new constructor to Square.cs
Added basic game selection menu
Created abstract class for several GUI objects.
Created HUD class with embedded pause menu.
Added temporary character controller with HUD attached.
Completed GUI_Arm work
Finished abstracting all GUI components to us AbstractGUI
Resized buttons to make them fit on any screen size
Fixed some random bugs
Added a small easter egg
Merge branch 'master' into GUI_Flow_Arm
Merged GUI_Arm with master