Merge pull request #1 from michalbe/master-temp

[ATLASV] - drawing grid
Merge pull request #2 from michalbe/master-temp

[ATLASV] - draw block
Merge pull request #3 from michalbe/master-temp

[ATLASV] -  page title
Merge pull request #4 from michalbe/master-temp

[ATLASV] - rAF tick added
Merge pull request #5 from michalbe/master-temp

[ATLASV] - lint fixes
Merge pull request #6 from michalbe/master-temp

[ATLASV] - separate logic to different files
Merge pull request #7 from michalbe/master-temp

[ATLASV] - lint fixes
Merge pull request #8 from michalbe/master-temp

[ATLASV] - block class
Merge pull request #9 from michalbe/master-temp

[ATLASV] - lint fixes
Merge pull request #10 from michalbe/master-temp

[ATLASV] - proper block class
Merge pull request #11 from michalbe/master-temp

[ATLASV] - block movement
Merge pull request #12 from michalbe/master-temp

[ATLASV] - summoning new block
Merge pull request #13 from michalbe/master-temp

[ATLASV] - lint fixes
Merge pull request #14 from michalbe/master-temp

[ATLASV] - random colors + collisions
Merge pull request #15 from michalbe/master-temp

[ATLASV] - collisions fixed
Merge pull request #16 from michalbe/master-temp

[ATLASV] - blocks types
Merge pull request #17 from michalbe/master-temp

[ATLASV] - introcude blocks matrix
Merge pull request #18 from michalbe/master-temp

[ATLASV] - lint
[ATLASV] - :mushroom: matching neighbors algorithm works