Created methods to handle electrocution, change energy cost to be based on voltage
Improved Electrocution damage methods adding overloads, source, and % damage control
Created electrical damage class allowing more control over damage applied
More work on electrical damage
Moved methods from object damage source to custom damage source
Fixed inf loop in electrical damage methods calls
Fixed NPE when producing power when energyHandler was null
moving GC API back to main, As to allow a temporary fix to the hard dependency of MFFS on the GC API.
removing from src/api/java the GC API
Documented configure() and use() in TileBlock
Updated localizations by the request of Vexatos
Added world check for turbine packet
Synchronizing world
Temporarily disabled multithreaded grids
Changed SaveManager to be instance based, improved error handling, fixed client side spam
Added a way to force stuff into debug mod using -Duedev=true in JVM args
Changed electrocution damage to better detect current(flow of energy)
Added potion effects to electrical damage
Created an ArmorSet interface for use with armors that need all 4 peaces
Created an insulted armor interface for allowing armor to protect from electrical damage