Changed config

Power-ups
- Increased speed of Ice Projectile to 30 from 20
- Decreased speed of ET to 15 from 20
//Thus the Ice Projectile is better for sniping ranged targets while the
ET is more useful against groups, especially since its AoE

Playing Field
- Slightly increased the height of the arena while drastically
decreasing the length of it
//This makes the playing field more cubical, which is useful for maps
like Rift (to avoid dividing the map with the wormhole). Another effect
is that players are more careful when accelerating since arena is
smaller, thus hopefully reducing the number of eliminations by the
players own mistake
Weight Classes

Added weight classes
- Light accelerates & turns faster, has quicker punch cooldown, but also
less mass & weaker punch
- Medium is medium
- Heavy accelerates & turns slower, and has longer punch cooldown, but
has more mass & more powerful punch
Merge remote-tracking branch 'origin/dev_OTHER' into dev
blinkning
Merge branch 'dev' into dev_TR
fixed the explosion
Merge branch 'dev_AO' of https://github.com/Ryxali/SpaceSumo into dev_AO
blinks and shit
Spaceman extravaganza
did lots of fixing, started doing countdown
Merge branch 'dev_AO' into dev

Conflicts:
	SpaceSumo/SpaceManImp.cpp
Merge dev_NL into dev
Much commit
Much config, very values
Mining Colony Music

Changed music from the "epic menu" theme to the theme from alien
encounter (because most other music files were wav or mp3)
Changed controls for player 3 & 4

Player 3 controls
- Arrowkeys, right control & Numpad 0
Player 4 controls
- Numpad 4-9
much voice acting, very control adding
 finished countdown, almost
menyer alignade
 a player now wins