Check in clean ue4 project.
Link Frames with UE4.
Update TODO.
First attempt at creating RHI renderer; completely dysfunctional, ignore my existence
Merge branch 'dev' into dev-ue4
Move UE4 to its own directory; will behave dramatically different from the rest of the projects.
Change UE4 project to be named "ue4" which hopefully won't break, like, everything.
Fix single-target generate.
Get UE4 building wired up, even though it doesn't yet, y'know, build.
Get UE4 building properly, at least with some sets of build parameters.
Begin splitting the premake5 build file apart.
Fix UE4 linking. (Sort of - still won't actually work, but it's doing the right thing in the .Build.cs at least)
Move renderers into their own directories.
Update TODO.
Convert premake5 configuration into filter.
Move src/premake to scripts/premake, which just makes more sense
Update TODO.
Get UE4 building properly, maybe? Still missing functional debug builds.