UI For lobbies/hosting

This contains some buttons and scene switching along with data
transitions between scenes.
Scrolling Lobbies/Player Name

This update contains refreshing hosts which will display available
servers on a scroll bar. You can drag the server but clicking the server
will crash it out and is next on the implementation list.
UI Draws Heads & Displays Hook CD

Combat UI draws heads up to 4 based on how many players are connected.
The hook icon now displays a timer in sync with the players hook.
Note: Does not currently work on network across all players. Other
player's hook timer will be synced with the host.
Added smoke bomb and player is stun when reached max health
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion

Conflicts:
	Lords-of-Distortion/Library/InspectorExpandedItems.asset
Made minor changes to Controller2D and stickyTrap
Merge branch 'gerardo'
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion

Conflicts:
	Lords-of-Distortion/Assets/Scenes/Arena.unity
Shifted spawn positions, added spike to arena
Working Menu/Join Transitions

You can now start at the main menu, choose a player name, find or host,
and then spawn in the chosen lobby. Lobbies have a number of players
associated with them, a lobby name, and you can refresh/drag them
around.
Moved info about players to PSInfo. Usernames are synchronized across all players.
Renamed key classes to make things clearer about what they do.
The ArenaManager now uses events to determine when a player dies. We now switch levels using an array of level names when all players are dead.
Added new power member functions to use for power structure
Updated Gravity Field to work with the power super class
Folder Organization

some slight organization modifications
Added PowerSpawn class.
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion
Updated UI Prefab with Lords Screen Buttons
Merge branch 'master' of https://github.com/RobbSteel/Lords-of-Distortion

Conflicts:
	.gitignore
	Lords-of-Distortion/Assets/Prefabs/UI Root.prefab
	Lords-of-Distortion/Assets/Scenes/ArenaOne.unity
	Lords-of-Distortion/Assets/Scenes/LobbyArena.unity
	Lords-of-Distortion/Assets/Scenes/MainMenu.unity
	Lords-of-Distortion/Assets/Scripts/Player Scripts/Controller2D.cs
	Lords-of-Distortion/ProjectSettings/TagManager.asset
	Lords-of-Distortion/ddsfsd_Data/sharedassets3.assets