Added a .gitignore file to ignore annatspel.js
Added jslint/jshint options to ignore some js and jquery errors
Changed jslint/jshint options to get rid of an error
Changed position from relative to absolute.
With relative, the snake-head-divs would move RELATIVE to each other, which is not wanted here. Absolute guarantees them to stay where I put them.
Adds interval to add a new snake head every 500ms and changes the currentY/Xpos accordingly. Can change direction as well.
Added a TODO-list
Changed so that a new interval is created everytime one presses a button. Also no direction change on the same axis.

Tried the interval-thing to see if it would change direction more smoothly, but it's still not there yet.
Same-axis-direction: when the snake moves up, it should not do anything when pressing up or down. Same goes for left/right, in this case it should only change direction when pressing up or down. Only change if it is on the other axis.
Moved direction-switch from moveSnake-function to drawSnakeHead-function

..which fixed the direction switching issues. It's smoother now.
Changed the size of the snake from 10 to 5 px
Moved TODO-list to the top of the file
Added pause when pressing spacebar
Surrounded all code in a function to add closure - which removes global vars
Added resume function when pressing spacebar when the snake is already paused
Added var snakeLength
Added functionality to remove the tail (unfinished)
Added a snake body array and functions for adding body part to the first position and poping the last

The array holds body part objects which consists of x and y coordinates of the body part.
This will be useful later when I need to know if the snake has hit itself, which will end the game.
Changed the function removeSnakeTail for it to remove the last body part of the snake. Commented out a lot of previous remove-tail-code

Made removeSnakeTail find the first .snakeHead-object in the DOM to remove it (because it's always the last part of the snake).
Removed old outcommented remove-tail-code and commented the new code
Pressing a-button on keyboard will add one bodypart to the snake

For debugging purposes. It just adds to the variable snakeLengthLimit, which is allways checked each interval (movement).
Visually it appears as if the snake pauses shortly and gets a longer tail - which is exactly what was desired.
Added braces to if-statements (jslint-error) and updated TODO-list