Secret service

Map stuff:

-- TBI Mission 01
```
add aid 12550 to {x = 32893, y = 32013, z = 6}
add aid 12551 to {x = 32894, y = 32013, z = 6}
```
-- TBI Mission 02
```
Should only be possible to open door @ {x = 32872, y = 31957, z = 11} if player has storagevalue 12554 >= 1
box @ {x = 32872, y = 31958, z = 11} should contain itemid 7696 (parchment) - aid/uid = 12570
Parchment should say: Damn you Thais! Damn you TBI! I am no longer an agent or a noble but a black knight. A dark avenger that will have his revenge!
```
-- TBI Mission 03
```
Should only be possible to open door @ {x = 32639, y = 32735, z = 7} if player has storagevalue 12557 >= 1
add aid 12571 to {x = 32640, y = 32735, z = 7} -- movement script spawning 2 pirate buccaneers
chest @ {x = 32643, y = 32733, z = 7} should contain itemid 14324 - aid/uid = 12572
```
-- TBI Mission 04
```
Should only be possible to open door @ {x = 32772, y = 31582, z = 11} if player has storagevalue 12560 >= 1
Should be a dead body in this room that gives the intelligence reports (14325)? {x = 32773, y = 31582, z = 11} - aid/uid = 12573
```
-- TBI Mission 05
``add aid 12563 to {x = 32020, y = 31439, z = 1} -- Where to use ring``

-- TBI Mission 06
``add aid 12566 to {x = 32205, y = 31153, z = 8} -- destroy cask that spawns 2 barbarian skullhunters``

-- Mission 07
```
Should only be possible to open door @ {x = 32537, y = 31897, z = 13} if player has storagevalue 12569 >= 1
add aid 12574 to {x = 32576, y = 31862, z = 14} -- lever that spawns mad technomancer + monsters
```
-- AVIN Mission 02
```
Should only be possible to open door @ {x = 32310, y = 32178, z = 5} if player has storagevalue 12555 >= 1
drawer at {x = 32311, y = 32177, z = 5} should contain File AH-X17L89 (7705) - aid/uid 12575
```
-- AVIN Mission 03
```
add aid 12583 to {x = 32328, y = 31803, z = 8}
add aid 12584 to {x = 32328, y = 31802, z = 8}
```
-- AVIN Mission 05
```
Should only be possible to open door @ {x = 32156, y = 31951, z = 13} if player has storagevalue 12564 >= 1
Coffin @ {x = 32156, y = 31954, z = 13} should contain signet ring (7708) - aid/uid 12576
```
-- CGB Mission 01
```
Should only be possible to open door @ {x = 33270, y = 31839, z = 3} if player has storagevalue 12553 >= 1
drawer @ {x = 33271, y = 31839, z = 3} should contain nature magic spellbook (8190) - aid/uid 12577
```
-- CGB Mission 02
```
Should only be possible to open door @ {x = 32876, y = 31957, z = 11} if player has storagevalue 12556 >= 1
Dead tree @ {x = 32876, y = 31958, z = 11} should have uid 12578
```
-- CGB Mission 03
``Door @ {x = 32908, y = 32112, z = 7} should have uid 12579``

-- CGB Mission 04
```
should only be possible to open door @ {x = 32906, y = 32013, z = 6} if player has storagevalue 12562 >= 1
box @ {x = 32907, y = 32012, z = 6} should contain building plans for a ship (7702) - aid/uid 12580
```
-- CGB Mission 05
```
should only be possible to open door @ {x = 32599, y = 32380, z = 10} if player has storagevalue 12565 >= 1
drawer @ {x = 32598, y = 32380, z = 10} should contain suspicious documents (7703) - aid/uid 12581
```
-- CGB Mission 06
```
should only be possible to open door @ {x = 32180, y = 31933, z = 11} if player has storagevalue 12568 >= 1
box @ {x = 32180, y = 31930, z = 11} should contain book (7704) - aid/uid 12582
```

I'm not sure how many monsters should spawn with the mad technomancer but wiki says:
``He spawns in a room with a lot of Dwarf Henchmen, a few Stone Golems and some Mechanical Fighter``