Changed toolset to vs11, for future Havok implementation.
Still trying to get it working.
Havok includes and libs working, ready for implementation.
Box and Sphere Rigidbodies working
Missing libs
Merge branch 'havok'

Conflicts:
	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/RenderSystem.cpp
	src/Systems/RenderSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
Boost and Havok environment variables changed to be version specific
Car physics not working, yet!
Fixed timestep.
Fixed timestep, forgot header declaration.
Visual studio crap stuff
La till lite ljus och annan skit. Började på defucked rendering och det gick ju jävligt bra fucktiskt.
Vehicle working, ready for entity-component implementation.
Added Comments in Renderer.cpp
Fixed vehicle steering bug.

"The distance between the axles must be non zero"
Weird Havok coordinate system for specifying hardpoints was different to our coordinate system. Resulted in wheel axels without any separation!
Vehicle keyboard steering!

Steering: Direction keys
Handbrake: Right control
Barebones entity component commit events
VehicleSetup componentbased.
Barebones entity component commit events

Conflicts:
	src/GameWorld.cpp
Vehicle component based, wheel rotation and position not working.