Standardizes Golem Funbags, both adamantine and normal.

Whoever originally did these sprites didn't use the female base to make them, so the breats were oversized compared to the other races, meaning they'd clip like hell through clothing/underwear. The problem has been fixed.
This is for discussion of things that need to be changed to move away from purely stun based combat. Please only comment if you have something to contribute, rather than just saying you like or dislike it.

Shoes do not increase your movement speed
Stun/weaken on basically everything reduced from 10+ to 5 ticks
Time to unbuckle/uncuff self halved
Slightly sped up cuffing to compensate
Some mecha slightly slower
Electrodes, stun bullets, darts and bolts reduced from 10 to 5
corrected typo
corrects unbuckle feedback message
Server crash fix.
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Merge remote-tracking branch 'upstream/master'

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[WIP] Sting rework v0.1

Moving stings to proc_holder, part 1.

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adds missing file