Implement video passthrough in content pipeline
Merge pull request #2703 from SickheadGames/VideoPipeline

Implement video passthrough in content pipeline
Fixed incorrect runtime reader type being written for EnumWriter<T>.
Added caching of the window client bounds. Not only does this optimize invocations of the property, but more importantly it helps match behavior with XNA when devices are reset, by ensuring the property doesn't update until the client size changed event is to be invoked.
Moved our graphics device resizing from the RESIZED event to the SIZE_CHANGED event to fix the issues with toggling fullscreen.
Added quick check to the resize method to not do a device reset of the size hasn't actually changed.
Merge pull request #241
Patch over the previous PR...
Goddamnit VS
Merge back from develop
SDL2_GameWindow no longer needs a Game handle.
Expand test to drag in either direction
Round out the Drag tests
Tests for Flick. FlickAndFreeDrag is based on observed XNA behavior, this test currently fails.
Basic pinch test based on the current behavior of Pinch. Haven't validated this against XNA as I have no WP7 device.
ContentTypeReaderManager now caches and reuses previously discovered ContentTypeReaders.
Moving vector converters to framework/design.
Implemented To/From string conversion for Vector2/3/4.
Merge pull request #2706 from SickheadGames/Design.TypeConverter

Framework.Design VectorConverters
Merge pull request #2699 from SickheadGames/OutputWindowWordwrap

PipelineTool output window line-wrapping.
More double tap tests.