Partial implementation of mage animations
Updated medieval tower sprite sheet
Updated squad range circles
Reduced mage effectiveness
Fixed units ignoring movement commands
Balance tweaks

Increased King and Raptor health
Enemy units are worth different amounts of gold
Merge branch 'ChadBranch' into dev
updated dialogue to not container acronym names;
Removed unit experience from GameState
Reduced weapon damage for low level units
Updated Medieval AI

Level 1 tuned for Melee tower level 1, Unit level 7
Level 2 tuned for All Towers level 1, Unit level 12
Updated Prehistoric AI

Tuned for no tower upgrades, troop level 10
Turned off All Levels unlocked;
Fixed level unlocking problem;
Merge branch 'dev' of https://github.com/Chickenbottom/CSS385_PowerOverwhelming into dev
Merge remote-tracking branch 'origin/dev' into ChadBranch

Conflicts:
	src/Assets/Scenes/LevelLoader/LevelLoaderScripts/LevelLoaderButtonBehavior.cs