WIP on issue #4
[NEW]: initial implementations for the new animation types structure
[NEW]: initial vector mask splash idea implementation
WIP
[NEW]: rolled out the complete implementation of draw rect. Now, scaling happens with an anchor point in the middle of the view, and the mask is moved to the center of the view, as well.
WIP
[NEW]: implemented the animation as a quartic function... I think I'll switch to using CAKeyframeAnimation.
Basic done for #4
[NEW]: Switch the implementation to CALayers and CAKeyframeAnimation
[NEW]: expose the animation property so the user can change it if needed.
Need to clean a few things up..
Merge branch 'master' of github.com:callumboddy/CBZSplashView into vector-mask-animation

Conflicts:
	Example/CBZSplashView.xcodeproj/project.xcworkspace/xcshareddata/CBZSplashView.xccheckout
Merge branch 'master' of github.com:telly/CBZSplashView into vector-mask-animation
[NEW]: added the new files to the project
WIP
[NEW]: added some docs to the SplashView subclasses
[FIX]: fixed the example project to work with the new code
[NEW]: add a dummy image as a view, and hide status bar
[NEW]: BezierPath category with predefined shapes
[FIX]: tweak some animation values
Update README.md
Merge branch 'develop' of github.com:telly/CBZSplashView into vector-mask-animation

Conflicts:
	Example/CBZSplashView.xcodeproj/project.pbxproj
Merge pull request #11 from telly/vector-mask-animation

Vector mask animation
v1.0.0 prepared
Merge pull request #12 from callumboddy/v1-release

v1.0.0 prepared
Merge pull request #13 from callumboddy/develop

Version v1.0.0