Update telenode shaders.
Temporarily Add back old way of calcuating normals pending some fixes for next release
Fix medi z offset
Fix memory leak introduced in texture compression merge
Make G_MapExists always return true until we update game syscalls for the new filesystem
Fix USE_DEBUG_OPTIMIZE
Cope with the map name being "".
Fix basepak.sh for new VM code build location etc.
Use /exec, not /preset, for configs/*.cfg – these are server files.
Merge branch 'master' into debian