fix visual bugs related to novice matrial artist
add bottom border to uimenu header
astyle
changed left and right border chars
variable length for some strings; fix for select mode caption.
more fixes
Add a "Control vehicle" menu entry to the examine menu.

I actually wanted to integrate every entry in the vehicle control menu
Inside the examine menu, but that's a lot more of code inside the pickup()
function which should be split in parts.

There are some things that should be cleaned up, the menu should be
in examine() instead of pickup(), for starters.

I kept this simple, it's handy and doesn't change things too much.
Make "let go of controls" the default placing it first in the menu.
Make "stop driving" the second option.
Straight skill parity

Removes the -2 that @swwu mentioned in #5394.  Seems to work more or
less OK: zombie dogs are a serious hazard to a 0-skill character.
Merge branch 'merge_vehicle_controls' of github.com:sduran/Cataclysm-DDA
Merge branch 'inv' of github.com:illi-kun/Cataclysm-DDA
Merge branch 'newchar' of github.com:illi-kun/Cataclysm-DDA
Merge branch 'critter-workups' of github.com:KA101/Cataclysm-DDA
hotfix

Defining veh immediately doesn't seem to break anything, and cures the
uninitialized warning.
NULL

As Kevin requested.
restores mouse usage

Could've been bad.  Good catch, all.
Merge pull request #5719 from KA101/fix-vehicle-issue

fix compiler warning
Blob buff

Should make 'em a little more than a walkover.
ZD id synchro, blob tweaking

Changes mon_zombie_fast to mon_zombie_dog.  Initial testing shows that
it works OK.