Sprite Performance Test automation works OK
some fixes for perf tests
Compiles on VS2013
CCRANDOM_() uses std::rand() because it can be seeded with std::srand()

plus other minor fixes in perf tests
Compiles on VS2012...

hopefully
nullptr check when Sprite::setTexture with non-exists file
Fixed compiling and linking error of new lua projects when using NDK r10 above.
[AUTO]: updating luabinding automatically
including <math.h> to make VS2012 Express happy
Compiles on VS2012

...hopefully. Using _MSC_VER < 1800 for CC_ROUND
Merge pull request #9260 from ricardoquesada/sprite_perf_test_automated

Sprite Performance Test automation works OK
New cocos2d-console version
Updates CHANGELOG
mend
Ouch. DEBUG instead of RELEASE for Build on Xcode
new console version
[AUTO][ci skip]: updating cocos2dx_files.json
Merge pull request #9289 from Dhilan007/v3-lua-fix

Fixed compiling and linking error of new lua projects when using NDK r10 above.
Merge pull request #9299 from CocosRobot/update_cocosfiles_1417117059

[AUTO][ci skip]: updating cocos2dx_files.json
Merge pull request #9292 from CocosRobot/update_lua_bindings_1417097061

[AUTO]: updating luabinding automatically