First step; transition point lights to being spot (camera/fov based) lights.  Spot lights can still be achieved by creating six lights (one for each direction).
Fixing problem with ambient occlusion.
General cleanup.
Removing lamp fixtures.
Adding a circular (texture driven) filter to lights.
Six directional lights for the price of one point light.
Fixing the way specular lights are accumulated.
Merge branch 'master' into lights
Merge pull request #28 from arturo-mayorga/lights

Multiple lights
Merge pull request #7 from ArmatureLabs/master

From AL