Faster BoneComponent

Used a cached Transform reference instead of using the .transform property.
( This is recommended by Unity Tech. .transform is actually shorthand for a component lookup: GetComponent<Transform>() )
Merge pull request #185 from pharan/patch-1

Faster BoneComponent
Updated license to clarify how permission is typically granted.
Merge branch 'origin/master'
Adjusted order objects are read.
Fancier SkeletonTest for trying skeleton files, organized assets.
Merge branch 'master' into monogame