Merge pull request #1 from d3athrow/Bleeding-Edge

Bleeding edge
Super Singulo tweak

It now triggers the large shard destruction event when it consumes a large shard.
Added the socket wrench

Large wrench, lets you unwrench pipes of any pressure at the downside of mixing their contents with the environment.
RPglass

-Added RPglass under Rglass' object tree, this will allow anyone to easily add RPglass windoors if they wanted
-This also solves the bug of adding rods to RPglass and making Rglass, without any need for a preposterous check
-This also solves the bug of RPglass starting deanchored, but with its stage 2 and 3 anchoring completed already
Rglass-1

Changing rpglsas reference
Rglass-2

Changing rpglass references
Rglass-3

Changing rpglass references
Changelog
Defficiency mechanics workshop and shit

Changelog included.
Better not forgot that
security doors hotfix
More fixes
Removes cyborg eye lights when their cell gets destroyed
Merge pull request #2 from d3athrow/Bleeding-Edge

Bleeding edge
Borgs lose eye lights when power cell is destroyed or removed. Tested locally, seems to be working.
Copy only logs that need to be copied.
Adds reversed trinaries and digital tvalve.
Let's not delete that.
Metaclub changes

-maint expanded slightly and random doors removed, general changes
including removal
of the finnicky space bridge, disposals made larger
-chapel closet added
-warning stripes to toxins
-solars given catwalks
-fix Mommi nest catwalks
-medbay storage fixed
-departmental security removed aside from engineerings
-secure tech storage electrified
-medbay reception made larger so crew monitor can fit in
-more sec lockers at brig, armory expanded and made more consistent with
box's
-grenade launcher and one emp nade added - nothing can go wrong surely?
-made doors across the station more consistent
-moved research shuttle
-improvements to the AI sat
-removed ridiculous AI modules from the upload like one human
-fixes to virology
-fixes to atmos, more atmos hardsuits, RPD
-basically fixes to most things I saw in the issues section aside from
cooling tcomms since i'm retarded at atmos and the smes/singo wiring
-basically loads of changes to make the map more consistent with what we
already have and slight layout changes
AIEye Follow

-Made [follow] command in deadchat follow the AI's eye