Yay for first commit
Added math and camera utility classes. Use WASD and the mouse to move around.
Added Shader, Light, and Color classes to provide custom shading abilities.
Added a function to draw a cube from the Render namespace.
Main changes:
Fixed issue with incorrectly calculated shading.
Default shader now expects a local->world matrix for any object rendered.
Added texture to the cube demo and default shaders.
Bump mapping implemented
Normal map implementation fixed.
Implement hull rendering
do stuff
get closer
at last
prepare for submission
more prep and increase framerate
moar cleanup
create makefile for os x
include os x make files
fix compilation issues on windows
fix for ubuntu
fix to work with os x
fix to work with windows
Remove need to download and configure project for SDL