Config Options, Multiple Bugs Fixed

WaterWave/IceWave Fall Damage Fix:
Fixed an issue where IceWave was causing random fall damage to the player.

Fixed LavaFlow Click Bug:
LavaFlow (click) was not obeying the ClickLavaCleanupDelay and ClickLandCleanupDelay config options.

Added new configuration options:
    AirSwipe - MaxChargeTime
        MaxChargeTime: specifies how long it takes for charged AirSwipe to reach its maximum damage. Charged AirSwipe's maximum damage is specified by ChargeFactor.
    
    AirBurst - Damage
        Damage: The damage dealt to each entity (default: 0)
        
    OctopusForm - Knockback and FormDelay Fix
        Knockback: The amount of force an entity will receive by being punched from an OctopusForm. This force is not affected by night cycles.
        
        Fixed a problem where the "FormDelay" config option was not working correctly.
        
    HealingWaters - Power
        Power: The potency of the healing effect that is applied to an entity.
        
    Surge Wave - Range
        Range: The maximum range of the wave.
        
    Torrent Wave - Radius, Knockback, Height
        Radius: The maximum range of the wave.
        Knockback: The force applied to each entity.
        Height: The maximum height of the wave.
        
    ShockWave - Range, Knockback, Damage
        Damage: The damage applied to each entity.
        Knockback: The force applied to each entity.
        Range: The maximum range that the ShockWave will travel.
        
    FireBlast Charged - ChargeTime, Damage, DamageRadius, Power, Range
        ChargeTime: The amount of milliseconds to charge a FireBlast.
        Damage: The damage applied to entity when hit by a charged FireBlast. This damage is not the damage considered by the actual explosion. The damage and size of the explosion is controlled by power.
        DamageRadius: The radius that will detect if entities are within range of the fire particles.
        Power: The size and damage caused by the explosion.
        Range: The range that the charged FireBlast will travel.
        
    FireBurst - Range
        Range: The range of each FireBlast in the FireBurst.
        
    Lightning - Damage
        Damage: The damage dealt to each entity.
        
    IceSpike Projectile - Damage, Range
        Damage: The damage dealt to each entity.
        Range: The maximum range that the IceSpike will travel.
        
Illumination torch duplication bug fix:
    Illumination was causing random torches to spawn if the player was standing on glowstone. 
    http://projectkorra.com/threads/illumination-glowstone-glitch.1112/
    
WaterSpout/AirSpout fly glitch while logging out fix:
    If a player logged out while using AirSpout or WaterSpout they would be stuck in fly mode.
    http://projectkorra.com/threads/waterspout-fly-glitch.527/
        
Surge Wall not cleaning up water correctly if paralyzed:
    Surge wall was not cleaning up all the water if the player was Paralyzed, or Bloodbent.
    http://projectkorra.com/threads/water-glitch-with-surge.883/