_vswprintf. Also moved _vsnprintf and _vswprintf to its own file.
Return value of _vsnprintf and _vswprintf should not be counting the null terminator.
Whoops. Memory leak.
Fixed some formatting and a cast.
Corrected implementation of %n.
Corrected implementation of %s for _vswprintf.
Fixed cast for %p.
NtOpenFile. Duplicated mostly from NtCreateFile's implementation. Probably wrong.
RtlUnicodeToMultiByteN.
Better vertex buffer construction, supporting packed data.
Fixing warnings.
Proper vertex format input type in shaders.
Fixing component access on vfetch.
Work on D3D11 for various state settings. This code sucks. Needs a rewrite.
NtQueryDirectoryFile and necessary backing. Not fully functional yet.
Minor changes to APU.
do {
Fixed copy-pasted comment.
Macros for 8-bit GPR/MEM access.
Fixed NtWaitForSingleObjectEx.