Add a 'BuyDrink' action for missions.
Some fixes for adding a mission.
Greatly increase the power available to mission requirements.
Remove unused function.
Increase the power available for specifying mission start locations.
Make <Race> translate to the player's race id, not race name (can now use [race=<Race>] to have it expanded and linked/coloured).
Remove some commented code that is no longer useful reference.
Remove the total_steps field from missions, we get that from the mission definition!
Save sectors after toggling a wall.
Show the text for the current mission step if it hasn't been read yet (we just accepted the mission or just completed previous step).
Add an ENABLE_DEBUG flag which dumps automatic bug reports directly, rather than sending to message boxes/email.
Just use the associative array key as the mission id.
Enable claiming of missions rewards.
Finally enable accepting of missions now that they are in a working/testable state.
Don't try to build up current task info for missions we've completed.
Use false instead for task of a completed mission.
Copy across the PreviousRequestTime if needed when forwarding a container.
Fix a warning on sector map.
Working on adding planet types