First step; transition point lights to being spot (camera/fov based) lights.  Spot lights can still be achieved by creating six lights (one for each direction).
Fixing problem with ambient occlusion.
General cleanup.
Removing lamp fixtures.
Adding a circular (texture driven) filter to lights.
Six directional lights for the price of one point light.
Fixing the way specular lights are accumulated.
Merge pull request #6 from ArmatureLabs/master

From AL
Merge branch 'master' into lights
Merge pull request #28 from arturo-mayorga/lights

Multiple lights