Map Expansion Update

-Update to close Issue #6
-Adds several maps that have been pre-balanced
-Map addon Tikhaya City is commented out since it creates extreme load
and may be removed all together in a future update
Hot Fix Update

-Fixed broken flip vehicle file path
-Removed Morph feature to resolve issue #3
Pre-Release Prep

Removed files that would complicate installation by forcing the user to
set up information twice
Generic Variable Change & File Removal

Cleaned up Variable to allow users to easily find where to put their
edits and removed unnecessary files.
Full Read me

Install instructions
Fixed Typos
Fixed Scheduler

Time for all the restarts was wrong
Fixed Window Spam

Fixed shell spamming new console windows on restart
Mission update
Server update

Added correct pathing and a few small fixes.
Bec config change

Changed timeout to 60
Merge pull request #12 from noxsicarius/Forest-Build

Forest build
Issue #11 Complete

-God Mode for vehicles in trader
-Vehicle God Mod disabled when player leave trader
Issue #7 Completed

Master key and claim vehicle script
Updated Credits & License
Mission Balancing

-Higher chance of building supply mission
-Reduced amount of time between missions
-Mission length is now longer
-Tool count in mission loot table reduced to 3
-Weapon count in mission loot table reduced by 2
Updated Epoch Build

-Completed Issue #15
-Completed Issue #18
-Fixed Issue #17
Reset Repo

Github didn't recognize the last commit because the code is packed in a
.PBO, so to be sure every thing is correct I am re pushing the entire
repo after deleting it
Re-Push of Full Repo
Merge branch 'master' into Forest-Build

Conflicts:
	MPMissions/DayZ_Epoch_11.Chernarus/custom/loadout.sqf
	README.md
	instance_11_Chernarus/BattlEye/BEServer.cfg
	instance_11_Chernarus/BattlEye/Bec/Config/Config.cfg
	instance_11_Chernarus/BattlEye/Bec/Config/Scheduler.xml