Turret health 190 → 250, price 8 → 10. Armoury price 10 → 8.
Rework burning code. Fire spread should be a bit less aggressive.
Synchronize creep marks and creep effects (e.g. slow) via the config file "creepSize" value.
»give health <amount>« sets health to the given value.

This is my first non-C89-compatible commit to the gamelogic! Yay!
Rework alien health regeneration.

Heal rate changes:
- In the open:       1x (unchanged)
- Inside base:       2x (from 3x)
- Close to teammate: 2x (new)
- On actual creep:   4x (new)
- Close to booster:  8x (from 9x)
Remove film grain and vignette effect
Bump Debian standards version.
Initial work on implementing the filesystem in the vm
Fix typo
Change all #ifdefs to use the new BUILD_* target macros
Move the filesystem compatibility wrapper to qcommon
Improve deps package generation, resolve symlinks on windows platforms
Use zip for deps on windows
Clean up a lot of warnings and improve compile flags a bit
Build the nacl gamecode in travis
Download a more recent version of cmake on travis
Use a pre-built version of CMake on travis
Fix compiler flag detection on clang
Fix pragma so that it works in GCC 4.6
Hook up filesystem syscalls on the engine side