Bullets no longer spatter sparks against enemies online when they hit.
whoops
Visibility on the soul slightly decreased to not seem so similar to enemy lasers.
Triplejump now in when in Iron Maiden, Blind Guardian now visibly shows repairs when repaired.
The Testament's reload sound is no longer interruptable, the Emperor's teleport effect works properly online now.
Github brought up to date with 0.72+
Pushed the Metal Jukebox.
-some more optimization for hammer stuff
-fixed minor issue with ds_cl_toaster CVar
-ds_cl_toaster functionality for hammer added
fixed spacing issues
Ijon's flower-lightning now appears online.
Doesn't really matter, since the parent is clientsideonly, but might as well since nerds on servers have already looked at the code and thrown fits at lack of +CLIENTSIDEONLY on effects on clientsided actors.
butts.txt
Added ds_cl_toaster functionality to blood effects. Will probably need some fine tweaking later on for aesthetics.

Changed == to <= in some checks in bloodeffecs.dec and hammer.dec
Added ds_cl_toaster functionality to explosive barrels. May need some fine tweaking later on for aesthetics.

Made hammer TSP-arcs perform better in outdoor areas by adding +SKYEXPLODE
Whoops forgot spacing again
Added ds_cl_toaster functionality to launcher. May need some fine tweaking later on for aesthetics.

Fixed barrels.dec spacing issues I introduced earlier once and for all
Added ds_cl_toaster functionality to cyberdemon.
DecorationSpawner now shoots its prizes at the closest player to them when they're destroyed, unless one isn't nearby. DecorationShooterTurbo added to end of the decorations file.
Enemy attacks now respect ds_cl_toaster.
Made torches and candelabras shoot items at players directly and 100% of the time at the person that broke them by making them monsters
Fixed DecorationSpawner
Added SKYEXPLODE to ShockPellet actor