Better functional programming style FTW!
More thorough tests of is_interval_divergent
Added logic to determine buy/sell quantities
Updated everything to use attr_update for cleanliness
Added a bogus file to render sample simplex noise graphs
Basic simplex noise generator that gets rendered to the browser
Swapped simplex noise libraries. Tweaked output formatting to actually look sorta convincing.
Success! plausible worlds are now generated by my simplex noise tools! :D
Procedural terrain generation failure
Tried and failed to make a thing that uses a separate water texture instead of tying it to altitude
Merge branch 'x-separate-water-texture'
More failed attempts to draw a decent world
Render to an image instead of printing a 20MB JSON blob to a <canvas>