Introduced 'WorldObject' and some minor changes
Testing engine
Basic collision test
Refactoring: some physics improvements and rework.
New object types for physics engine
Clean up
Extra vector operations, separate util lib
*Projectile collision test
*Improved debug logging
*Primitive is an abstract class now
Advanced collision tests
Vector normalize and Command Interface
Some ballsy refactoring. Mostly moving files
Build fix
Refactoring
Basic model and animation implementation
Models loading improvements
Baby steps into skeletal animation
Build fix
Store game objects in list instead of vector, because it is more efficient
Further models and animation implementation