Merge pull request #3 from tux3/master

Updating to latest tux3 source
Merge pull request #4 from tux3/master

Updating to latest tux3 source
Add enabePVP server config option

Defaults to true, change it in server.ini
Don't give the Admin Blast skill to "mlkj"
Implement Skills parsing
Fix extra commas in Skills.json

Qt's JSON parser is awfully strict.
Fix Flan, Spud's parts in Astral Charm's quest

Flan and Spud were still referencing quest 5, the old ID of Astral
Charm, instead of the new ID (105).
Merge pull request #5 from tux3/master

Updating to latest tux3 source
Disable PVP by default in server.ini
Real skills effects, create StatsComponent

We now use a real skill's effects as defined in Skills.json.
Teleport is implemented separately, since it's main effect (teleporting)
is not described in Skills.json
Other "special" effects not described in Skills.json are not implemented

The skill/battle system isn't finished, it supports:
- Teleporting
- DPS and instant damages
- Targeting (None, Friendly, Self, Ennemies)
- Only the target is affected (by the target and splash effects), the
server does not try to find the untargeted entities affected by the
splash at the moment
- Death/respawning (instantly) for all StatsComponents
- Per-entit base defense stat

This commit also reduces coupling of Widget and Skill, fixes DPS being
mispelled as DSP, takes Duration of effects into account, and fixes mobs
not sending their health stat of 0 when dying.
Process events just before starting the server

The server start will be smoother.
Refactor startServer/stopServer out of widget.cpp
Better message when the server closes
Better message when kicking a player

From the server commands
Bump version to v0.5.3-beta1
Update french translation, translation files
Merge pull request #6 from tux3/master

Updating to latest tux3 source
Fix and update Russian translation
Merge pull request #64 from dsp2003/master

Fix and update Russian translation
Add animation support

We can now play a skill's casterAnimation.

Implements Animation, AnimationParser and
sendAnimation(player,animation)