Started work on creating a dialogue box for cutscenes with storyboard elements.
Added a second scene in the intro. Implemented scene switching at the end of dialogue.
Reorganized levels and intro sequence into separate folders. Completed intro sequence dialogue and storyboard panels. Repositioned storyboard panels to reside above dialogue boxes. Changed background color for intro sequence to a soft grey.
Slightly adjusted positioning of spawn points to prevent the player from spawning and immediately falling through terrain.
Pre-boss sequence added. Also created folder for the ending sequence that will play after the boss level.
Added ending sequence.
Added proper application canceling after getting to the last level. Created a duplicate of level 1 as a placeholder for level 5, which will be the boss battle.
Renamed MinimalBlockNinja (which ended up being the heavy narrative) to Heavy and the original BlockNinja to Minimal.
Merge branch 'feature/storyboard-cutscenes' into develop