(XDK D3D) Put some guards around invoking function pointers
(Rzlib) Move back to rzlib - FBA builds on Xbox 1 would no
longer work with miniz
(rzlib) Some basic build fixes - still missing deflate functions
(rzlib) Try to prevent internal_state from conflicting with
internal_state from deflate later - requires us to turn 'state'
variable into void pointer
Pull in full zlib (sorry for pulling all this in - but Xbox FBA
builds were turning out broken and we really need full zlib suite)
Add rzlib to include dirs to avoid ugly ifdef for WANT_MINIZ
(zlib) Build fixes - who knew making this shit portable would
be so time-consuming?
(zlib) More build fixes for MSVC
(MSVC) ioapi - build fix
(MSVC PC) Include zlib files
(360) Build changes
(Android) Build in -lz from now on
(XDK 360) Avoid warnings
fix core-specific configs not saving on consoles if you don't start a game
(zlib) Some build fixes for Apple
(zlib) Replace adler32
(zlib) Builds now for iOS
(rzlib) Compiles on Xcode 3.2.6 as well now
(rzlib) Get rid of two warnings on Xcode 3.2.6
Don't define gzFile_s in gzguts.h for non-Apple