removed old model code, added back simple rendering, some nasty looking code messing with getting bounding geometry for skeletal meshes
setup secondary framebuffer to exclude skybox from future lighting work, need to setup better data structures for managing framebuffers
actually deleted old model code, added texture for testing skeletal mesh
added world position calculation in lighting shader to setup very simplistic deferred shading
refactored code for updating bounds of skeletal meshes, animated and not
refactoring component system to seperate actors from components
moved most component rendering out of appmanager, fixed rendering of bounding squares, fixed wireframe polygon bug where materials left the mode on, so reset it in non-material rendering (ie from framebuffers at end of sections), added demo of lots of skeleton meshes