Worked on the storyutils, essentially starting to carve out how stuff
will be represented. Keeping things ultra-general for now, so most stuff
is represented by an id(type, N) predicate, with links between things
(which also have ids, although for obvious reasons their types don't)
building up more structure. Essentially everything in a story is a node
with an id and a type, and it can then have content.

-Peter Mawhorter