fixed some forward declaration errors, that appeared when compiling using Xcode for mac
cleaned up
Added some compilation for Mac, will expand on Linux and Windows later
Internal events, will now be deleted when they have been used, saving a ton of memory on heavy simulation runs,
changed readme
Adding more advanced collision detection, the agents will soon bedetection the agents will soon be able to check a coordinate for other agents and get their position back
Still working on agent detection
Fixed the handle event function, it will now properly get it's return events distributed, fixed mersenne int random generation and made a ping_pong agent that test handle event function
still experimenting
rewamped movement completely, agents can now query as to what other agents there are at a given position, they'll get a table back containing the ids of the agents there
Finally got collision detection up and running, as well as position checking, it has been tested extesively and it work great, YAY
added ability to stop a simulation, zoomslider, mersenne fixed, increased ui update frequency, adde partypooper that kills a simulation
merging of experimental
completed the merge tested all the demo agents
version number
fixed terrible maphandler error
Added exception handling on all the lua function calls, also optimized memory usage by deleting internal events as they are processed
Added exception handling on all eventhandling functions, added new types of agents, figure it out...
initial positions of agents are now correctly displayed
updated the Readme file