Merge branch 'master' of https://github.com/worklist/hifi
move #include <StreamUtils.h> to cpp file
overhaul of CollisionInfo

store Cube info for sphereAACube collisions
correctly handle SHADOW_RENDER_MODE in a bunch of places that were drawing shadows when they shouldn't
fix bad penetration depth for interior of cube
mute environment packet
Merge branch 'master' of https://github.com/highfidelity/hifi into mute_env
Fix for windows
Merge branch 'master' of https://github.com/worklist/hifi
fixed overlay not moving on resize in editModels.js
CR
prevent avatar from getting trapped in voxels
tweak audio constants to be less agressive on cutoff
avoid resolving penetration twice
cleaner way to achieve the last commit
Merge pull request #2812 from birarda/audio-audability

tweak audio constants to be less aggresive on cutoff
Merge pull request #2809 from Atlante45/mute_env

Mute environment
return an injector from playSound and allow user to stop it
Added more arrow controls to move camera when in mirror mode, new guitar chords.
Merge pull request #2811 from AndrewMeadows/inertia

prevent avatar from getting trapped in voxel collisions