remove a debug statement, particle system velocity no longer world space, local makes more sense. Keep cache of this.children_by_name instead of walking graph when requested (huge performance increase!) add key that actually triggered the keypress events instead of just which is down or up. Add global to local to transformapi. fix bug in threejs children tracking
remove some log files in attempt to make faster
ignore keys
config entry for ssl
fix _Editor.getUniqueName
remove look
fix painter tool
remove light from loaded files
return sane default for three MeshFaceMaterial in materialDef subdriver
add some missing asset examples
big update to clean up directory structure
more cleanup, fix -comile
fix up trace api, fix scenemanager holding onto objects that have been deleted
Added xAPI vocabulary definition placeholders
Merge branch 'development' of github.com:adlnet/Sandbox into development
update trace api
merge
add device orientation and stereo rendering
fix some missing files after cleanup
fix styles